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philnolan3d

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Posts posted by philnolan3d

  1. I'd like to create a new sculpting room with only the tools I use for character sculpting. I see how to create the room but I don't know how to remove the tools I don't want in there. Is there any instructions? The only YouTube video I see goes so fast I don't see what to do.

  2. In the latest version, 2022.17, and a number of versions before, exporting from the sculpt room with Export Selected Object as LWO doesn't work. It saves a file but the file is only 20 bytes and only gives an error in LightWave.

    Saving as OBJ is also broken. I get an 88 byte file, which loads in LightWave but it's empty, no polygons.

    Edit: Same thing with STL. Exporting the scene works but the scale was off.

  3. I was watching this hair sculpting tutorial using blender and the guy created a curve like our E-Panel curves, then created another curve to be the profile. And stroked it onto the first curve. I was wondering if such a thing is possible in 3D-Coat. Here's the video.

    Edit: OK I see Sweep Along Guide does this. I'm not sure if you can scale each node though. If you can I haven't figured it out yet.

     

  4. 3 hours ago, ludo_si said:

    another example, the icons are made so as not to have to read the functions. it's visual so it's faster. here we have both, it takes up space unnecessarily. can't we have the name that appears when we pass the mouse over the icon?

    It may seem like details, but it really isn't. the new brush engine, you really have to want it. too much is not better than not enough.

    can't we choose to decrease their size? or keep the icons without the icon names? Ideas, possibilities, it must be possible.

    we eat with our eyes, I think we work with our eyes too

     

    I don't know others but whenever I want to start a voxel project or open a voxel project, the 3d grid is gone.
    I have to go to print area for it to appear again. it's embarassing

     

    blender 3d has exactly the same problem although it's better now

    3dc2.JPG

    You may think it's unnecessary. I often forget what icon is for what tool. Plus for new people they wouldn't know at all. We had this discussion when the icons were first added.

  5. My regular method of sculpting involved a lot of Live Clay and Clean Clay to increase and reduce mesh density. In 2021 Live Clay is gone. I understand we can create our own tools now. Can anyone explain how to bring it back? Once I figure it out I will gladly make a video on it so others can do the same.

  6. I painted directly on the normal map in the texture editor. At first I did Layer 1, but then thought that might not be a good idea so I made a new layer. It transferred to the Sculpt room just fine. I did discover that I have to make the brush strength very very low, like 0.3. Or else it gets seriously blown out in the sculpt room. Now I just have to figure out getting it transferred to the original sculpture.

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