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philnolan3d

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Posts posted by philnolan3d

  1. I don't know anything about Cararra and I haven't used Poser in like 6 years, but the answer to all of your questions is yes, it can do that. In fact some of the included materials are a couple of tartan (plaid) textured fabrics. You may need to make your own denim material in Photoshop though.

  2. About ripples - set more degree of mid-poly mesh subdivision.

    Got it, thanks. By the way, you may want to think up a different word to use instead of "carcass" It sounds kind of gross since it usually refers to a dead animal body.

    A bug: The navigational controls don't always work correctly with a tablet. Barely touching them makes the screen zoom in really fast or spin around really fast, etc.

  3. I loaded the model I had trouble with before and it's definitely a huge improvement. I feel like the algorithm or whatever used to smooth the mesh needs some work though. If you look at the attachment I have the same shot in LightWave and 3DC. The 3DC one almost looks like there are ripples in the geometry. I'm also noticing that even if I bring the mesh up to 20 mil polys I still can't get that default skin texture with any normal size. I have to make it really big before I can even start to see the details. Should I be subdividing my object before I bring it into 3DC?

    post-466-1206680544_thumb.jpg

  4. I must say the best camera navigation I've ever used in in Unreal Ed (and presumably the Unreal Engine). That method is LMB moves forward/back and rotates left/right. RMB rotates freely around the cameras middle, and RMB+LMB moves the camera up, down, left, and right. It sounds confusing but after a couple minutes it really becomes fast an intuitive. The scroll wheel also zooms in/out. Might not be very helpful here though, unless you hold down a key like Alt while doing it.

  5. I think the Sculpting Mode options need a better work flow. It feels like there's an unnecessary step to click the drop down, and then click the tool you want. I propose just a row of buttons so you can quickly jump between tools. For the tools that have additional options the window can expand below the buttons. I made a quick mock-up to show what I mean, see the attachment.

    post-466-1206043437_thumb.jpg

  6. Frankly I wasn't too fond of 3D Coat, it does sound like something you wear in cold weather to me. However I could get used to 3DC I think. Heck if it becomes popular with game development you'll have a new marketing phrase right there. "3DC at GDC". You just have to get to the Game Developers Conference.

    Whoever mentioned Yahoo! being an American term for calling out over a distance, I take it you yourself are not American. It has nothing to do with distance. It's something you shout when you're excited like "Yahoo! I just won the lottery!" Not many people actually say it, I think it's a Texas thing. It was also used in the book Gulliver's Travels where the talking horses called humans "Yahoos". It's also a slang name for someone who is stupid or crazy.

    Funny story about Mudbox: Almost exactly a year ago I was walking along with a friend (who's not into 3D at all) and telling him "So I was playing with Mudbox the other day--" He cut me off because he thought I was about to say something dirty about my girlfriend. My friend is weird.

  7. Maybe I'm missing it, but I think it would be great to have something like MudBox's Pinch brush. it sucks all of the geometry towards the center of the brush, great for making sharp creases or other hard edges. Image of it in use attached.

    post-466-1201688620_thumb.jpg

  8. Probably it's biggest shortcoming is a good set of truly introductory tutorials to get users up-and-running. Even their 'learning' materials look intimidating as all heck when initially viewed. It wasn't until I took a long, focused, sit-down session with the editor that I even began to get a feel for how to work with the materials, and I still feel like a newbie. Really like it though.

    You can say that again, I played with it today and feel really lost. Like you said even the Introduction tutorials are confusing. Someone on their forum complained that the tutorials look like they were made for someone who's used the program for a while and they replied that it assumes the reader has gone through the interface tour. But that tour is just as confusing looking.

  9. Since this is still a BETA version,then I make a small suggestion here,hope it will be added in the final version.Just see the picture.

    Currently I know how to add an exist folder with many pens to 3DB manually,just copy the folder to "...\textures\patterns\",but I think it's not difficult for you to add a new command "add exist folder",and this will make it more convenient,why not? :rolleyes:

    And still looking for the scroller of the pen window.

    Don't mean to be the grammar police, but that should be "existing" and (in the image) "create".

  10. Good question, I've never had to deal with it in other programs. This kind of reminds me of years ago when people were making NES emulators and the computer was too powerful, the games would run really fast. Maybe 3DB is just too good! :lol:

  11. Does it occurs when you are using navigation icons? Or in ALT+*MB mode? I still have not understand how to reproduce it.

    You're right, I don't usually use Alt+*MB in Lightwave, I use the navi icons. In 3DB It does not happen with the icons, only with the Alt key. For example start with the mouse somewhere in the middle of the screen and hold Alt. Now click/drag all the way to the left side of the screen and let go of the mouse (but keep holding Alt) Now the screen continues to move even though you're not touching the mouse button.

    Interesting addition to this I just noticed. I loaded up the cube object for testing, with a brush tool active, and did this:

    Drag RMB the the edge of the screen

    Let Go

    Move mouse back into the screen

    Now the brush is drawing all over your object even though you're not pushing any buttons at all.

    Oh I see. My 3DB is not in full screen mode, I just stretch it out to fill the screen (I like to see Vista's Aero-glass). So all of this only happens in Window mode.

  12. I spent a good few hours with 3D Brush today UV mapping an old character from scratch. I found a few things that I think would make it even better.

    UV seams currently are created with RMB removed with Ctrl+RMB while LMB does nothing. Seems to me that it would make more sense to use LMB to remove them

    It would be a lot easier to remove a whole line of accidentally created seams if you could just drag across them instead of having to click each one.

    It would be a lot easier to add / remove seams if you could see the wireframe, or at least make the model flat shaded with no lighting / spec.

    I can never figure out what point the camera is spinning around. It would be nice to center a point on the screen and spin around that. Or at least have it spin around the center of the screen.

    Minor bugs:

    If you use symmetry while editing seams it's not perfectly accurate. For example I finished one leg of my character, then looked at the other leg and some of the seam lines were slightly out of place.

    Also the "UV Store" button does not remember the last folder used.

    When you're dragging the camera to move/zoom/rotate... When the mouse reaches edge of screen RMB locks on. You have to click to let go. One option could be to have the mouse pointer disappear while navigating, this is what LightWave does.

  13. Well however you do it your doing a great job, I've been telling all of my friends about it. I don't think I've seen updates come this fast and furious from any software, most of the time you're lucky to see a paid update every 6 months.

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