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philnolan3d

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Posts posted by philnolan3d

  1. On 2/8/2020 at 9:45 AM, Mihu83 said:

    Version 4.9.23 - tooth paste tools destroys mesh in voxel mode(holes, etc.)

     

    Also, in last couple of versions, 3DC doesn't work well with 3DConnexion, especialy in Render Room with Real Time Render enabled - everything gets blurry with even tiny movement.

    Just tested in 4.9.05 and it works without problem.

    I have that problem too sometimes, even just with a mouse. So I often just turn off the real-time while I'm rotating.

  2. I would love to be able to do this unless it already exists and I'm missing it. Marking seems in the uv preview window so that I can break apart islands after its already been unwrapped. Often times I do a lot of work in that window, then find that I need to break apart an island. Currently I have to mark the seems on the 3D model them unwrap again and start all over, mean I wasted a lot of time.

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  3. This is something I've noticed for a long time and always forget to mention it. Often when I'm loading a large model into the sculpt room I click Select Mesh in the Import options, a file requester opens and I choose the file. After a few mements the requester opens again, so I choose the file again. Usually at this point the model opens and I start working. But sometimes the requester just keeps opening. Is this normal? I've never seen it in another program.

  4. Found a weird shader bug in 4.9.08. I was working in Surface mode and reduced the resolution to sculpt larger areas, while there I changed the shader. When I changed back to full res the shader went back to the original, so I changed it here too. But now whenever I change resolution I get these weird grey blocks on the mesh. They are there regardless of what shader I choose.They're clearly squares at 2X but at lower resolutions like 16 or 32 they look blurry. When I go back to full res it goes away.

    shader_prob.png

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