Hi. I have tested the fixes in multi resolution.
So far, using the lower level from retopology is still unstable. (1) and (2)
But sometimes this button works (3)
I delete the first level in the multiresolution because it is unnecessary. For high resolution, I need an even, neat grid - no problem. (3)
The original is only needed if I'm going to do a projection of the parts just as if it were Zbrush (I remember that you can do that in 3d-coat)
The level selection slider is a little weird. I may have clicked it wrong. (3)
I noticed that the flat grid does not give a smooth surface at high levels of resolution!!!(3)
The professional industry will not accept a model with these bumps! This is important, don't ignore it ! The surface must be smooth (3)
The detail transfer between high and low level works correctly now. I hope it continues to work (4)
Note how the division (smoothing) works in Zbrush. The surface is perfectly flat, this is also an object from 3d-Coat. (5)
I tried changing the multiresolution to the cylinder. Strange indentations appear on the surface and the edges are smoothed. This is not acceptable for working with a hard surface (6)
I apologize for some of the videos being long. I do everything spontaneously from the first take, without preparation. I also forgot to turn off the music in the background.
1.mp4
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3.mp4
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5.mp4
6.mp4