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control

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  1. Hi. I have tested the fixes in multi resolution. So far, using the lower level from retopology is still unstable. (1) and (2) But sometimes this button works (3) I delete the first level in the multiresolution because it is unnecessary. For high resolution, I need an even, neat grid - no problem. (3) The original is only needed if I'm going to do a projection of the parts just as if it were Zbrush (I remember that you can do that in 3d-coat) The level selection slider is a little weird. I may have clicked it wrong. (3) I noticed that the flat grid does not give a smooth surface at high levels of resolution!!!(3) The professional industry will not accept a model with these bumps! This is important, don't ignore it ! The surface must be smooth (3) The detail transfer between high and low level works correctly now. I hope it continues to work (4) Note how the division (smoothing) works in Zbrush. The surface is perfectly flat, this is also an object from 3d-Coat. (5) I tried changing the multiresolution to the cylinder. Strange indentations appear on the surface and the edges are smoothed. This is not acceptable for working with a hard surface (6) I apologize for some of the videos being long. I do everything spontaneously from the first take, without preparation. I also forgot to turn off the music in the background. 1.mp4 2.mp4 3.mp4 4.mp4 5.mp4 6.mp4
  2. Hi. You are suggesting something strange... Such a solution is unsuitable for the industry. At any moment, edits can come on an already detailed mash. I have to have access to a low-polygon level to make radical corrections to the proportions! See how this works in Blender. The details aren't going anywhere. I'd hate to have to jump from one program to another to do simple things. My employer would just fire me for causing problems. The customer will just find another person who does everything in Zbush. That's all. Desktop 2022.11.14 - 15.26.10.01-1.m4v
  3. Hi. The multiresolution does not work correctly. Details disappear at any manipulation with the lower level. This completely deprives this tool of its meaning! Desktop 2022.11.14 - 00.25.16.01-1.m4v
  4. This is not how Multiresolution works in Zbrush. I would like to lower the resolution of all objects in the scene, not just one.... + In Zbrush, the resolution is automatically lowered when the camera rotates. This is a trick that makes the program not so slow. I have used the decimation method before. It works with all objects. I would like to see such a function in the Multiresolution window as well.
  5. Hi all. That's so awesome! I can't contain my excitement. The sculpting now supports Multiresolution! That's what was missing!
  6. Hi. Help me decide on the choice of hardware for pc. At the moment I have a Radeon rx580 video card. I choose between amd 6700-6600xt or nvidia 3060-3060 ti. The program has support for cuda, this should speed up the work in voxel mode. How relevant is my information? Will there really be a performance gain if I install a 3000x graphics card from nvidia? At the moment everything is working fast enough on my processor amd rizen 7, will it be even faster?
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