wailingmonkey
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Posts posted by wailingmonkey
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as an option (until fixed/addressed in 3DC) you could export out the hi-res to
something like xnormal, and bake the displacement from there onto the low...
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yep...been kinda quiet around here.
this new capability adds a whole new level of power...very welcome!
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live to ride, gammy!!!
thanks a bunch fer sharing your doodles and doodle-flow, Bay...they've always got some good
nuggets of technique in there and I'm glad you see fit to take the time to post them.
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... 3D-Coat did it in less than two years I believe. Don't be so naive as to believe it's impossible for another group of people to do the same thing.
not to be overly pedantic but (I will) I bought my license for '3d-brush' in Dec '07, and I was probably
something like 3-4 months late to the party.....so, closer to 3.5 years in public development.
And rather than get in a big debate over it, I'm pretty much in agreement with Gilded.
Always happy to see more tools on the table.
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awesomesauce!
congrats Hervé and I especially enjoyed the nice job by Calle and Olov as well!
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not quite following how one "votes", but put me down for all the red and yellow requests!
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I find it kind of amusing that people who pay a small amount of money to license a software (or no money to download
an opensource project) start to think they have a right to pontificate and advise on how a developer of said software
should be running their business lives.
Even funnier is that it's done in a topic that has nothing to do with business 'ethics'.
And now I have become a contributing member of the humor! (sorry michalis!)
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Well I did order the first day, maybe that is why my license has come through...
that was my guess too...by noon on Monday I'd already taken the purchase leap (and got my email about noon
yesterday)
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another option might be to do a very basic 'manual' retopo (super-lowpoly) and just
keep subdividing to the level you want...so you're basically setting up the vertices
you want the edgeflow to move around (like 4 sides on all fingers, even-ish spacing
across the top/bottom of the palm, etc.). Each sub-d will snap the new 'cage' to your
underlying geo.
image for clarity (used 'Brush' tool in retopo room with shift key to smooth):
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thank you for bringing this back up , Roger! (and with such well prepared 'evidence')
Maybe this isn't such a sexy feature request, but it sure is a hole in 3DC's armor, currently.
(hopefully Andrew can have a good look at this, as true AO has been on the request table for over
2 1/2 years)
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I figure I will probably pay the $20 for access to the videos on Setup Tab.
well worth it...over 1 Gig of explanatory videos 'free' once you've become a member. Plus you'll
also get deep discounts on the additional videos in the intermediate and advanced areas.
I've started my collection today, hoping to have the goal reached by this evening and my license(s)
in my hot little hands...but it appears that it may go on over the weekend.
I have a feeling that 'Wegg' will be a very happy guy once this promo is complete.
(his previous 2 years work on videos and the SetupTab itself will now start to see more massive buy-in)
all-good! I like to see and be a contributor to the *little guys* company successes---as long as the
tools they produce help me get my work done better/faster!
ahhh...symbiosis
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hopefully more folks will jump in once it starts getting well past the 1/2-way mark!
(rubs hands together excitedly in anticipation for smokin' deal!)
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maybe this is better than going up on the roof and throwing $40 off?
(baffled)
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Agreed.
Having a quick way to input Hexadecimal color values would be a handy addition.
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bump....
hoping to generate your interest towards this request, Andrew!
(please visit page 1 for user rationale for this request some time ago)
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Thanks for sharing this over here, Tyson.
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you can currently get really close to what you're asking for by using
a custom 'pen' alpha and using the Move tool with the 'ctrl' key held down.
(you'll need to increase the voxel resolution for cleaner results)
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yeah, I had a feeling I was misunderstanding you.
(apologies for the derail, Phil)
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Maya in a week
woot! woooooot! (yay!)
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downloading...
(your most recent post link is garbled, but the link from your first post works fine)
any idea what you price range will be?
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I know you're looking to do this 'easily',
but one way to do it in the mean time would be to rotate your model
so the area you want to project onto is 'Y-up', then import an
object as cloth and let it fall in place.
kinda similar to this Maya technique: http://www.polycount.com/forum/showthread.php?t=77678
(see post #6 by kodde)
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I miss this capability, and think it would bring great strength to 3DC in going from hi-res voxel to
lowpoly retopo...specifically in terms of adding accurate 'texture' to the normal maps in a controlled
uniform way.
Zbrush has the 'Surface->Noise' capability, but as far as I know, you can't use your own seamless repeating
image. So, for instance, if I want to put uniform 'rivets' evenly-spaced, and repeating all over the surface
of a specific voxel sub-object (like a wrist guard, or something), this new voxel 'fill' would apply itself
somewhat like the fill tool does currently in the paint room. Ideally (since there's no UV's on the voxel object),
in addition to 'cubemap' filling, there would be some other option that could fill based upon suface normals.
Perhaps also offering options for rotation/scale/translation as well. Another option would be that we 'drag'
out or repeating texture (in scale and direction/rotation) in real-time, instead of having a a preview/fill.
Perhaps being able to 'fill' with actual objects would be an option as well?
Dunno if this has been requested before, but if so, I support it!
is SHIFT for smooth or for straight lines
in General 3DCoat
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pretty sure the tooltip is referring to using the shift key for 'smoothing' while having the paint brush as the selected tool(as in: paint
with left-mouse-bttn, stop pressing lmb, press and hold 'shift' and hit lmb again).
the ability to restrict axis was a requested feature, and should only work if you hit lmb, then hold the shift key, and
move the mouse either vertically, horizontally, or diagonally. It should work exactly as it does in Photoshop, last
I checked...