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wailingmonkey

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Posts posted by wailingmonkey

  1. pretty sure the tooltip is referring to using the shift key for 'smoothing' while having the paint brush as the selected tool(as in: paint

    with left-mouse-bttn, stop pressing lmb, press and hold 'shift' and hit lmb again).

    the ability to restrict axis was a requested feature, and should only work if you hit lmb, then hold the shift key, and

    move the mouse either vertically, horizontally, or diagonally. It should work exactly as it does in Photoshop, last

    I checked...

  2. ... 3D-Coat did it in less than two years I believe. Don't be so naive as to believe it's impossible for another group of people to do the same thing.

    not to be overly pedantic but (I will) :D I bought my license for '3d-brush' in Dec '07, and I was probably

    something like 3-4 months late to the party.....so, closer to 3.5 years in public development.

    And rather than get in a big debate over it, I'm pretty much in agreement with Gilded. ;)

    Always happy to see more tools on the table.

  3. I find it kind of amusing that people who pay a small amount of money to license a software (or no money to download

    an opensource project) start to think they have a right to pontificate and advise on how a developer of said software

    should be running their business lives.

    Even funnier is that it's done in a topic that has nothing to do with business 'ethics'.

    And now I have become a contributing member of the humor! :rofl: (sorry michalis!) :give_rose:

  4. another option might be to do a very basic 'manual' retopo (super-lowpoly) and just

    keep subdividing to the level you want...so you're basically setting up the vertices

    you want the edgeflow to move around (like 4 sides on all fingers, even-ish spacing

    across the top/bottom of the palm, etc.). Each sub-d will snap the new 'cage' to your

    underlying geo.

    image for clarity (used 'Brush' tool in retopo room with shift key to smooth):

    mostly-uniform-wireframe.jpg

  5. I figure I will probably pay the $20 for access to the videos on Setup Tab.

    well worth it...over 1 Gig of explanatory videos 'free' once you've become a member. Plus you'll

    also get deep discounts on the additional videos in the intermediate and advanced areas.

    I've started my collection today, hoping to have the goal reached by this evening and my license(s)

    in my hot little hands...but it appears that it may go on over the weekend.

    I have a feeling that 'Wegg' will be a very happy guy once this promo is complete. ;)

    (his previous 2 years work on videos and the SetupTab itself will now start to see more massive buy-in)

    all-good! I like to see and be a contributor to the *little guys* company successes---as long as the

    tools they produce help me get my work done better/faster! :D

    ahhh...symbiosis :rofl:

  6. michalis -- masks seem to work fine with windows version (3.5.03 64-bit DX)

    you just need to 'apply' them in Photoshop before saving back to 3DC...below is a

    simple gradient-masked circle area on a projected layer. You can see the strips layer

    below it. (maybe Mac version is busted?)

    post-475-12882456407659_thumb.jpg

  7. I miss this capability, and think it would bring great strength to 3DC in going from hi-res voxel to

    lowpoly retopo...specifically in terms of adding accurate 'texture' to the normal maps in a controlled

    uniform way.

    Zbrush has the 'Surface->Noise' capability, but as far as I know, you can't use your own seamless repeating

    image. So, for instance, if I want to put uniform 'rivets' evenly-spaced, and repeating all over the surface

    of a specific voxel sub-object (like a wrist guard, or something), this new voxel 'fill' would apply itself

    somewhat like the fill tool does currently in the paint room. Ideally (since there's no UV's on the voxel object),

    in addition to 'cubemap' filling, there would be some other option that could fill based upon suface normals.

    Perhaps also offering options for rotation/scale/translation as well. Another option would be that we 'drag'

    out or repeating texture (in scale and direction/rotation) in real-time, instead of having a a preview/fill.

    Perhaps being able to 'fill' with actual objects would be an option as well?

    Dunno if this has been requested before, but if so, I support it! :D

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