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nuverian

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Everything posted by nuverian

  1. I wonder... is is somehow able to load a normal and/or specular map and show it? Without it it breaks the workflow I think...For example, I created a normal map and specular of my model from and then, the next day, I want to do a slight change, so I load them in Photoshop and do so... But then... what I have for final and what I have in doesnt much... One way I tought it could be easily done, is through the external editor synchronization (in "commands"), but from what I can see, only color maps are exported with this method...right? Thanks in advance... (maybe this thread could be in "requests" forum.Couldn't decide )
  2. My opinion is for tutorials to stay on these forums..THat way more people will join and the community will grow. External sites, I believe are for allready big community apps... Thats my opinion as allways...
  3. Well the link of wikipedia ( http://en.wikipedia.org/wiki/Ambient_occlusion ) has the mathematics about it...wich I can not understand :-) (about language...I will take my time)
  4. So...here is a quick test I did to show you what we mean... The blue circles are some spots that -in my opinion- differ in the ways that AO is calculated The red one, shows the reasons why they differ: The hand shape's shadow can be clearly seen twice casted on the leg. while in the way that people use AO this is mostly not wanted. Thats all I can explain from my point of view and not a programmers :-) By the way: A Greek lanuage is on its way...I allready start translating.That of course if you want to...
  5. In 3DB tool, lights are placed around the object casting shadows.What is happening is that the arm for example casts shadows to the leg.Instead "Ambient occlusion is most often calculated by casting rays in every direction from the surface. Rays which reach the background or sky increase the brightness of the surface, whereas a ray which hits any other object contributes no illumination. As a result, points surrounded by a large amount of geometry are rendered dark, whereas points with little geometry on the visible hemisphere appear light." -(wikipedia) http://en.wikipedia.org/wiki/Ambient_occlusion That is widely used Xnormal bakes ambient occlusion among other maps as for example.. Thank you...
  6. An ambient occlusion baker (radiosity) would be just great. Right now I (and maybe others) are exporting the high poly and import it in anoter package to bake the ambient occlusion..With even that feature implemented into 3DB, will make it an even better and complete software in my opinion. I know there is an ambient occlusion calculator in 3DB allready, but I am sure you understand about the type of map I am talking about.. Thats my suggestion, rather than request
  7. Just a great program, with GREATest support and close to the community...From my experience: "That is indeed rare" I know others have allready said, but the progress is just stunning. All I can say is that 3DBrush get to the point and results fast and creative, plus a thank you for this kind of software.. I just bought my copy and I will stick around in the forums.. So...thats all from me...for now! Thanks Andrew!!
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