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xrok1

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Posts posted by xrok1

  1. Just wondering if theres a way to convert an applied bump map (from the shader...) to actual geometry? I would like to apply a shader and use this bump to make actual geometry avoiding the need to brush the whole model and uv map...

    If not can I request this as a new feature? This would enable applying skin, scales... to the whole model then detailing other locations if desired. This would greatly improve workflow for 3d printing and could make 3DC the must have program for 3d printers!

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  2. On 12/28/2018 at 2:47 PM, Athruz said:

    The only reason you are lost is that you do not understand which workflow to use for the task at hand which is sculpting \ detailing a model for 3D printing.

    Do not use the Paint Room for your specific task.

    Import the STL model into the voxel room either as a voxel object or surface model object. (How exactly lol?)

    Use your material image or a mask image to create your real depth in the model surface." (How exactly again)

    Please can someone explain this for use in 3DC printing?

  3. I've been losing my mind, I bought 3DC printing because I thought I would finally be able to print textured things. The problem is I apply a shader, crank the texture scale and bumpness up to 10 and my model looks great but no matter how I try to export no bumpy texture appears on my stl model to be sliced! Please guide me in the right direction I've been searching for years for a simple way to do this.

  4. it would be a nice feature to be able to save as new pen when you do a ctrl+c over a certain part of the model. i realize you can currently do ctrl+c, ctrl+v to paste, but if you could save this as a new pen you could then change color etc... and even use this new pen on different models.

  5. :D FinalTouch

    FinishingTouch

    BTW, i notice there's not alot of work going into the software while this whole naming thing is going on. this must be the longest we've gone without an update in quite a while now!

    just call it OverCoat and get back to programming. LOL

    make a logo with a nice overcoat, wireframe at the top, shaded in the center, then dripping with multicolored ink at the bottom like a wet raincoat; this would show the evolution of the 3D process with your software finishing the whole process :D

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