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Posts posted by meshpig
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Thanks guys. I won't go for a vid grab for now as I'm actually unsure what the problem is. I seem to be making the same mistake over and over and not progressing to a satisfactory work flow. So, starting with a 2d paint fish brush. Am I right in assuming the scale of the voxels will determine the density of the polygonal mesh once it's been converted?
- Then smooth and fill in the voids... then there's the vox-tree tab.
Now if I just paint using p-tex on say a simple 6 poly box the texture is wildly vivd and can have the appearance of a very complex 3d image. By the time I have converted the voxel fish though the high polycount (say 11 000 in LW) makes the texture weak as p*ss even @ a very large res. What part aren't I getting?
Thanks again.
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AFAIK you can't.
Thanks Phil. I'll try it the other way around...
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Hi
How do you reassign the "User data" content directory?
Thanks
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Started one over @
http://www.newtek.com/forums/showthread.php?t=119893
Pretty sure I'm barking up the right tree.
But jeez that looks terrible!
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Started one over @
http://www.newtek.com/forums/showthread.php?t=119893
Pretty sure I'm barking up the right tree.
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Hi all
First post kinda thing, coat newbie. Main app LW...
Regards
mesh
Things You Love About 3D Coat
in General 3DCoat
Posted
I love painting with deep displacement