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tudor

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  1. Hey! yeah, a tad too much bump. Agree. I use chanlum to fake sss. Chanlum is a shader that kinda wraps the lighting around the model using the luminance value. http://www.happyship.com/lab/chanlum/chanlum.html
  2. Thanks! About the color texture. I did it with a standard cylindrical projection. that worked good for the color, but when doing the displacement I felt the UVs were not optimal so I redid them with pelt mapping. The displacement map is really hard to interpret and basically no photoshop tweaks can be done on it. The colormap I can easily adjust in photoshop though. This is basically a test model. For the next model there will be only one uv set.
  3. Oh.. I really need to get a new wacom.. the new comp dont have a serial port, but by wacom does.. old old.
  4. Hey! First post on this board. Just bought 3d brush a couple of days ago. I was blown away about what you get for the money! I have used zbrush, mudbox, modo etc, but this program just worked perfectly for me! Test image. Rendered in Lightwave with (overdone) fake sss. I do have a texture bug on the chin. I will sort it out. Color texture was drawn before the bump and uses a different uv set. this causes problems when I want to see the bump and color at the same time, but thats what I get for being too lazy to redo the color map.
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