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farsthary

3DCoat Developer
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Posts posted by farsthary

  1. Rule #1 of every software: -Do not use "Beta" tools for production environment or if decided to use, use it at your own risk. For one reason is called beta.

    I do not speak for other tools in 3DC but if we would have been release LC as non Beta then you have all the reasons in the world to feel mad about us, but is just that.

    That's the power of big numbers: more eyes and uses than we can ever imagine or plan will eventually find more issues and contribute in the end to make the software more stable. We will make several more betas before achieving a production ready LC tool set, but we are not there yet. Each Beta, while not solve all issues is indeed a step forward, so don't feel mad with us please.

  2. Hi :)

    -Pin holes only work first time ,if you undo and try again it only do an extrude

    Oh yes, my bad, it got buried in my Todo list to fix with recent requests to fix, but it was a well known issue for me :P

    I'm glad you bring it back to light :)

    yes, don't get discouraged about bugs, on the contrary, the more you find, the more we will solve, because a bug discovered and "reproducible" is 60% of the solution!

    A bug discovered but not reproducible is around 20% of the solution instead :P

  3. here snake brush takes 15% of cpu resources and simply freeze the app.

    While I work over this try stroking slower with snake clay, is an issue related with the stroking system and SnakeClay only makes more evident, so I will bulletproof that code.

    Meanwhile avoid too high detail density and too high stroking speed in that tool, also try increasing smoothing, it helps topology and avoid hangs.

    Thanks for your feedback

  4. Just been decomposing the eyes from the included bust.They would not separate unless I did a "fake" cut off operation. i.e. draw a cut rectangle in the gap between them ,then it worked fine.This is not a gripe! Just info that might be useful to people.

    eyes decompose correctly...perhaps are you using wrong the tool? I've taken this screenshot of the default bust eyes decomposed, make sure you hide or delete original eyes after the operation because it does not delete original compound object.

    euye.png

  5. Yes, I have found so far several issues, mostly related with other tools interacting with LC, like muscles that creates wrong normals and causes LC to explode or have flipped faces, nothing catastrophic because Reconstruct can easily correct wrong local mesh and or some on manifold parts. Will try adding and merging parts.

  6. Hi :)

    I also started trying my own medicine, this is my first attempt using LC tools as an "artist". Not as spectacular as all seasoned artists here but the purpose is to spot bugs and workflow issues. :p:

    will continue adding polygons and eventually will try other areas of 3D Coat.

    beauty-mix1.png

    beauty-3.png

    post-5788-0-72118600-1352348503_thumb.pn

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