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farsthary

3DCoat Developer
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Everything posted by farsthary

  1. Solved CleanSurface and LegacyFix bugs that was causing holes and/or loose faces
  2. PaintTool cutting refinement http://farsthary.wordpress.com/2012/09/10/paintholes-refinement/
  3. There's smoothing control in the tool, I just haven't added to the GUI yet :P and yes, curvature aware will be added too. The first iteration was about making it robust in the 3D case. further iterations will tackle curvature and refinement tools. Notice how even Geomagic had to have user control on the filling process since is not a 1-1 solution but rather 1-many solution process
  4. Hi Ok, I have taken note of all the above suggestions, thanks a lot! also, look at this new tool: CloseHoles .... not many 3D app has robust closing holes tools out there http://farsthary.wordpress.com/2012/09/08/closeholes-global-and-local-versions/ Cheers
  5. OOOOOPS!!!!!!!!! LOL Yes, they perform the same action, I apologize :P , this is an example of a redundant development... anyway, I think previous existing tool should be more visible thanks. Also regarding more powerful masking I have suggested Andrew we can make available in the voxel room the advanced masking(Freezing) tool we already have in Paint room, like expand/contract freeze, smooth/sharp, Invert, etc. he will make that in a blink of an eye I think the only new is PaintHole tool :P
  6. Ok I will check out and discuss with Andrew about that, thanks! also take a look at these two new tools http://farsthary.wordpress.com/2012/09/06/paintholes-tool-and-shell-command/ cheers!
  7. Hmm ... I think we can work over this, can you provide me examples on how proper masking should work?
  8. just a quick tweak http://farsthary.wordpress.com/2012/09/06/a-small-but-nice-addition/
  9. Hi friends! thanks for your words! expect soon new features and accelerated development :P cheers
  10. Hi guys! Just arrived yesterday to Kiev and I wanted to drop a note to everyone! I need to update myself and try to read in the forum what I have missing that I suspect is a lot! Cheers Raul
  11. Hi all! Happy new year to everyone!!!! @AbnRanger: wow, thanks for those noise papers, I really enjy digging on them and I'm sure I will eventually find some time to implement them!
  12. Hi Please can you explain what are exactly the basic tools? honestly I don't see how much more basic tools we are missing... clay, flatten, inflate/deflate, snake, move, rotate( new swirl), crease (pintch), smooth, TSmooth , smudge I will put it in Sculptris equivalent: clay, draw (Draw) , crease (Crease) , Rotate (Swirl, the new, not the one you have now) , flatten (flatten) , snake (grab) , inflate (inflate) , and so on.... we may miss a specific behaviour but no basic tools... ,
  13. Hi Thanks for the feedback!, yes, as I was suspecting the main tools are hardcoded partially in ZB so only the makeup is the responsible for the 1001 variants of similar brushes , and yes, what distinguish the different flavors of brushes are the combination of Brush, Alpha, Stroke and Draw and some parameters inbetween. And that is something we already have in 3DCoat (except saving presets wich is relatively easy to add) But if my mind doesn't betray me was the community that was asking for a UnifiedBrush system... I even remember someone told me that the only difference between all the brushes in ZB was "presets" and that's why I've choosen that path...but you know? ofcourse not everyone need all the options of a megabrush and a grown tweaked knob can lead to a useless brush, but more control is more power in the hand of pros, I still need to valorate few future choices but after all is not so wrong the path of a full unified Brush, I still think a balance between small hardcoded brushes and a Unified Brush where you (knowing what you do) can freely express yourself in brush combinations that was very difficult to achieve before, combined with a preset system can be a killer add to our toolbox...and yes, is an oportunity to diferentiate us from the rest of the digital sculpting universe.... is not everything about replicating each other and people need to expect surprises too Cheers
  14. Please I need the feedback of experienced Zbrushers here answer me this question: I've been tinkering recently with ZB brush system and while there's a bunch of user controlled parameters (among them there are artist that will never touch/know what are those but that's other story) I cannot find the way to convert for exaple a Pich brush into a Clay brush by adjusting its parameters as someone suggested me sometime ago, so my question is if those options are present (and show me how) or the basic brush behaviour is hardcoded and you can only adjust the external modifier and parameter of the tool...?
  15. Hi guys! I'm keeping making improvements to it :P Please I need that some experienced Zbrushers here answer me this question: I've been tinkering recently with ZB brush system and while there's a bunch of user controlled parameters (among them there are artist that will never touch/know what are those but that's other story) I cannot find the way to convert for exaple a Pich brush into a Clay brush by adjusting its parameters as someone suggested me sometime ago, so my question is if those options are present (and show me how) or the basic brush behaviour is hardcoded and you can only adjust the external modifier and parameter of the tool...?
  16. Hi I'm going back to brushing and LC stuffs so I can focus on the dotting effect as well
  17. hmm interesting video, thanks for sharing, though I think for that particular model a Microvertex painting or per pixel painting is more than suited for the task, though fro LC it would be possible to do the same (of course not using the same steps) except for the radial symmetry that is currently not integrated, we still need to find a better way to integrate my early radial symm patch.
  18. Yes, I can confirm that slowliness , it seems to be a bug in recent updates but don't worry, we'll hunt them down!
  19. Yes, I can confirm that bug, more easily to get is to simply hit enter after using LC and then try to stroke again... I think will be easy to solve, it is probably something that we skip in the release process.... I'm sure ANdrew will spot that in a second
  20. Ok, I've found a possible cause and I may say is not directly fault of LC tools, but with some corrupted data structure after starting a new scene after being using LC in a prior scene If I start 3DCoat from scratch and I reproduce the steps in the video from haikalle nothing happens, but if I use LC and then start a new scene the explosion will happen. so here are the steps for getting explosions: 1-start any default scene and add few LC strokes, 2-start a new default scene and try to use LC again: EXPLOSIONS (inward and outward) so don't worry, we have spotted the issue, will solve soon
  21. Also, regarding Decimate over cube, yes, currently if the mesh has very tiny borders, like one or two polygons thick it will fail, soon I will include a fix for this, so please, currently Decimate is advisable to use on more organic surfaces... meanwhile you can use the decimate brush instead and avoid the cube borders.
  22. Ok, I'm researching the explosion issues related with LC, but don't feel frustrated my friend, is still possible that some bugs hijack your work and that's the reason why we haven't tagged that as out of alpha-beta, reports are what actually helps to get as soon as possible into a stable form so never get tired of feedback us with them, in many other configurations LC are pretty stable, the first step toward solving a problem is knowing the causes, as soon as you know them the problem is half solved, so if you find a pattern that cause the explosion issues it will help a lot! I can confirm the slowness on sculpting over mesh generated primitives.....
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