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freesaint

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  1. Looks like a cool shader however, I couldn't get it to show up after I installed it. I was able to install the metal pack from the resources page. Is there something else I need to do to get it to show up?
  2. Just watched the video and this is exactly what I'm talking about. There are some other awesome edge selecting features too. Would be awesome to have for meshes that look like the ones in my screenshots. Again, I got them UV'ed way faster than I would in Maya or Max but, paint selecting would make it super fast and would inherently reduce production time.
  3. Exactly. Andrew is a big boy and obviously smart enough since he wrote this amazing software.
  4. No offense man but, you are not understanding my point and I'm not going to argue with you because you don't know what you are talking about.
  5. First, I said paint select in Maya, not Max. I use both programs of the paint select tools in Max are terriable. Try Maya and you will see it's paint selection tools are superior. Second, it works in proxy to the center of edge so, it doesn't select edges you just cross over. Again, you've obviously never used Maya's paint select tool and if you did you would know it doesn't select edges you just cross over. You should try it, it's awesome. Third, why would you have such a strong opinion about something you've never tried or used in Maya? What's the harm in adding another feature anyway especially to a newer program that needs to mature? btw, I watched all the UV tutorials and yes they are great. Fourth, I am UV'ing low poly triangulated meshes so, there aren't edge loops to select. I agree UV'ing in 3DC is way faster than any other program I've tried but, with other great features it will be even faster and better. Don't be suprised if someone asks to make something better. Everything and anything can be improved upon.
  6. Howdy. Is there a way to paint select uv seams rather than clicking and shift clicking? I looked around but, didn't find anything. Basically like Maya's paint selection tool that uses the Artisan functionality. Would speed up seam creation even more! http://download.autodesk.com/us/maya/2010help/index.html?url=Basics_Tools_Paint_Selection_Tool.htm,topicNumber=d0e88893 Thanks!
  7. Are there any features that allow you to choose the orientation of a voxel brush? Basically anything that works like Zbrushes' Picker tool which allows you to choose an orientation. Basically I want to push and pull a voxel surface and have the brush locked on Z or the camera view. The screenshot should further explain. Hopefully this makes sense! Thanks.
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