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Rob

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Everything posted by Rob

  1. Thanks digman! I can't wait to try these ideas.
  2. I'm learning how to use the autotopo tool and figure I'm adding the wrong lines somewhere. The mesh starts as an all quad mesh with zero problems (via Modo) and is exported as an OBJ file, then merged in the Voxel window. This is all before using the autotopo tool, but when finished the tail is a mess. Any help or ideas or suggestions will be appreciated.
  3. When I let Windows 7 run the chkdsk at the reboot, this problem (mine was sector.mtl) was fixed and I was able to reinstall the latest version without an issue.
  4. Hope this is the correct place for this link - http://networkedblogs.com/msJyj
  5. Never mind. This is a 4096x4096 texture and I'm fine. Maybe it had something to do with the way I handled the exported EPS file into Photoshop and then back. But, I don't know until something odd happens again. Thanks for looking.
  6. With some help from a couple of you here, I was able to create the UVs for my object, which I imported from LW to 3D Coat. I then saved the object, opened it in LW and all looked fine. But, I have a strange situation and I'm hoping someone here has seen it before. My limitations were 2048x2048 UV Maps when I imported my object from LW. This is because I have the Educational version. Is there a way to scale my UVs or textures, after moving from 3D Coat to Lightwave? I noticed last night that an exported EPS file of 900x900 allowed me to create a JPG of the same size, but it didn't work on my Lightwave object (two eyeballs) until I changed the JPG to 2048x2048. Any ideas?
  7. Here's my progress. Next on my list is to learn better UV management and the texturing. I will probably do all of this inside of 3D Coat. Thanks for all of the help. I think it's time to find some tutorials on these next items and I'm thinking about this one - http://www.learn3dsoftware.com/3DC_35_LW_Users_Photo_Painting_Vol_2_Human_Product_Shot_400pix.jpg or this one - http://adamgibson3dtraining.com/products/video0001/
  8. Thanks AbnRanger and just a quick update - I reworked the model to make it more consistent in form and tightened the mesh. Now I'm starting with the seams. Will post my progress soon, if all goes well. Thanks for all of the help.
  9. I'll make sure I do this tonight or tomorrow. Whatever I figure out I'm doing wrong, I'll explain it here. Thanks again.
  10. Yes, I've tried the autoimport and then deleted these as the unused UVs and I still get a blank mesh. I see it appears to lose the mesh, since there are no UVs. Should I just select the option to create a UV and then (and only then) mark my borders then? I'm sorry for my apparent ignorance. The UV space thing is something I've stayed away from learning until recently and I think the 3D Coat functionality might be the best way to do this, from what I've seen from many other applications with the same sort of UV tools. Thanks for your quick response. I'm appreciating all I'm learning.
  11. I appreciate the advice. I followed it and it makes sense. But, the three image here show the progression of what happens when I do it this way. What could I be doing incorrectly? 1. (1_import) Imported with the first level of subdivision. 2. (_import) Switch to UV mode. 3. (3_import) Deleted the unused UVs.
  12. Any recommendations about moving a subpatched mesh into 3D Coat for the UV creation? Maybe I'm asking the wrong question. Is it possible I need to change something in the mesh? But, I've seen Abnranger's video here about UV creation and his mesh is smooth.
  13. I posted this on Newtek's site, but maybe it's better here. Can anyone give me an idea how I can do this? Subpatches to 3D Coat... To start, my mesh subpatched in Lightwave is only about 7K polys. How do I keep a subpatched model when bringing it into 3D Coat? It is there in subpatch when I import it into 3D Coat (I can see it in Paint mode as fully subpatched), but when I delete the unused UV maps I have the pre-subpatch mesh and my beautiful subpatch disappears. The reason I delete the UV Maps is that I want to start from scratch in 3D Coat and create my UV in 3D Coat. But, I need the smooth mesh...having trouble with the toes otherwise. I am assuming the subpatch weight map is being deleted when I delete all unused UV maps in 3D Coat. But, there must be a better way - the subpatch is too dense of a mesh. All I need is my regular mesh smoothed out so I can get in between the toes.
  14. I have actually begun to use the 3D Coat UV functions. Here I go...
  15. I'm sure you're right. UVs have always been a dread to me to learn. So using UV Master seems easier (no pun intended). But, someday I'll spend more time in 3D Coat; the more I use 3D Coat the more I see how genuinely beautiful it is.
  16. Thanks. I wish I could, but it's not available to anyone else right now. As for the solution, I'm planning to UV Map these in zBrush and then move that into LW and then back into 3D Coat. I really want to learn 3D Coat the right way, so I'll post my results here once finished. I will also try something simpler to see what I might have done incorrectly with the LW layers in LW 10.1.
  17. I have not seen anything about a mix of UVs in the layers I import. The 4 layers I imported from LW imported fine. But, selecting the layer that has no UV map shows up as no mesh (invisible mesh), when I go to the UV tab. If I go back to the painting tab, I see the mesh. Go back to the UV tab - hidden mesh. The mesh with the UV map shows fine and I'm not presently worried about it. But, could someone give me an idea why I can't see this other mesh in the UV room?
  18. PoseRay is great for Wavefront objects, if you use the geometry resets and it's good for setting up maps, too.
  19. Thanks abnRanger. I'm going through the tutorials now.
  20. My next, more important, question - If I bring an LWO file in with various levels, this works fine. But, after painting in 3D Coat, if I export will there be an automated UV applied to my model? I read someone saying something about this in the Newtek forums and I clearly don't understand...yet.
  21. I have an object in Lightwave with at least four layers. I would like each layer to be brought into 3D Coat separately, but use the 3D Coat layer system. This means I want the translation from each layer to the other program to be the same. Is this possible? If so, how? I will have one more possible question, depending on how this is answered.
  22. Looks better. Thanks for the assistance.
  23. I'll try this sometime tonight, if our area doesn't lose our electricity again. Lost it twice yesterday, due to the heat. Good advice to check out the tutorials. I must not have found the correct section to learn this piece. Thanks for your attention. I'll put all of this to good use soon.
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