-
Posts
265 -
Joined
-
Last visited
Content Type
Forums
Calendar
Gallery
Posts posted by ldzywsj
-
-
Hi Sailor
you are right,but perhaps I am restricted in vision and shallow in understanding,in game or animation,we don't need to rigg or texture,is it come to be
actual application? I once though it is only in lab.
-
We have advised to Andrew add a curve deformer,but he is so busy,maybe he would add it in 3dc V4.
What I am thinking day and night is how we can get a more smart retopo tools and flow,because I think it is really
a hard work to retopo even a common human body!
-
Wow,really impressed!Hope Andrew will get some idea from them to improve the performance of VS on large scenes!
Here are so many paper on CG:
-
WOW,Andrew,DP is so unbelievable !
Now,it can handle so hight detail!
You really do a great job!
-
But I am thinking how to do a nice and quickly retopo in 3dc !
-
If you mean the sphere that appears when opening voxelsculptmode or when clearing the scene - in fact I don't like it at all. In my opinion, a 'clear scene' should be just that: a clear scene. Nothing in it.
Andrew, what is the idea behind the initial sphere? Now that you made the primitives, I don't see any reason for it.
When enter the VS mode, you can use CTRL+Z to cancel the initial sphere.
But I like it,I can start almost anything from it !
-
I just noticed something Mr. Shpagin
I think that the default sphere is too hi detail. I like to use clone and degrade before beginning on a model. What do you guys think? Maybe it should be lower detail by default? I find I like the response of the brushes when I degrade the default sphere in the beginning.
Disagree,I used to increase resolution once before sculpting!
-
Is it to test the benefit from CUDA?
-
If Shadow will get some ideas form Arkanis,that would be wounderful!
-
I haven't used Bodypaint in a few years but last I saw it didn't do real-time normal maps.
Yes,realtime and visible normal maps is important,but the main problem is speed and qaulity,hope Andrew will make progress in dealing with them in DP!
-
Wow,great!The remark gave me some relief!
Andrew,you are really a superman!
-
NO visible displacement in the scene?then Andrew,please don't get rid of current technology,realtime and visible displacement is what I consider the biggest difference and advantage from other texture apps.what a pity!
-
perhaps next weekend we can try the exciting new technology of painting over low poly!
I hope it:
1) can make displacement and normal map on the fly.
2) can direct project texture to model in texture editor(uv window)
3) can well handle the texture seam.
-
Cool stuff,Haikalle,and really thank you for the tutorial!
-
Cool,everything?Can you make a smiple tutorial,if it is not too bother,please?
-
Andrew, that would be great to have to possibility to add some "predefined" edge for quadrangulation.
Great idea! Not to steal you idea,that is why i want to say!
If Andrew will add "predefined edge" and " drivable area quadranglulation",the retopo work flow will be deadly improved!
Maybe stupid,My idea is use the curve tool subdivide whole modle to some areas,then " area quadranglute" it (maybe the algorithm is more easy
and the topology more fit for animation?),
The weakness of VS is it hard to retopo,so it is important to make a more easy retopo work flow,If my idea come be true :lol: ,
or ?
-
I'm not too crazy about the cube manipulator.
How about something a little more traditional like this one?:
It's similar to the merge mesh manipulator, but I don't like the skinny lines of the current version. I quite like the more solid look of the newer manipulators that's recently been added.
Might also be cool if it was possible to make the unselected parts of the manipulator hide while moving the object around. This would help with precise positioning.
I vote this manipaulator!
-
how is it that I can switch to low poly mode and still paint on my object in fine detail?
I am also longing for it! Painting fine detail over low poly is my dream !
-
3DC v3.0 will release in the first quarter of 2009, is it to say, there are only two weeks 3dc v3.0 will release?
Edit:my stupid,six weeks! :P
-
with a SINGLE dev that cares about every single one of its users.
You read my mind!
-
-
Great! Sweet! I know there must be something "big" comes this week!
-
Andrew,you have motioned there are three main selling point of 3dc:
1) Good retopo toolset
2) 3D-Sketching with voxel sculpting - sculpting without topological constraints.
3) Painting tool with layers, many powerful tools - peoples can confirm it for sure.
About "1) Good retopo toolset":
Are you plan to do a combination of manual retopo work and drivable quadrangulation in retopo mode?
About "2) 3D-Sketching with voxel sculpting - sculpting without topological constraints."
In vs mode,you have developed a 3d-sketching base-mesh creating method by drawing with 'E' panel,
but it can't make squabby cartoon character, 3d artists are used to create cartoon characters by side view or profile.
And are you plan to developed a 3d curve based VS deformer/sculpting tool?that would be another powerful VS tool,
About 3d curve based deformer/sculpting tool,you may understand me on watching this video:
About "3) Painting tool with layers, many powerful tools - peoples can confirm it for sure."
we really look forward to sharpness drawing over low poly!
-
From a product design perspective I would love to bring in nurbs to create voxel volumes. That way I can create rough volumes in CAD and shape them in 3Dcoat.
Painting the voxels would be awesome. I think that it would be a killer app for illustrators. The voxels allow for much more personal style (as we see in Toxe's work) and happy coincidence to affect the design.
Also when doing retopo it might be interesting to do a combination of manual work and automatic quadrangulation ie- manually do some really important areas, and 3D coat fills in the blanks either using the regular algorithm to create quads or using hints from the flow of the manual quads- just a thought.
I have advised to Andrew that do a combination of manual work and automatic quadrangulation in retopo mode,Andrew is now working on driving quadrangulation, I really want to see what he have made.
2024 Feature requests wishlist
in Feature requests
Posted
Yes,perhaps reuse topology,predifine edges,incremental subdivision are the finally resolution for retopo.