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Posts posted by ldzywsj
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Andrew said he will release v3.0 in the 1st quarter of 2009,Arkanis,are you ture you can finish the new UI design in 1st quarter of 2009?
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I run this program on Vista 64, pagefile 4096...And I have still problem. Version 3d coat 2.10.17.01.
Out of memory Why ? Aplications has been started as x64. ((
My configuration and OS.
OS: Vista x64 Enterprise
cpu: c2d e6300 / 3ghz
Ram: 3gb
gpu: nvidia gtx 260
The hardware of you pc is really cool,but on my poor pc,3d-coat(Alpha v53) works fine!
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3) the vox merge on pen could use a rotation control too instead of only placement correction
agree +1
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I just read the life story of Andrew,it's interesting and impressive!
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Hi,
Do some of you experience problems with the shaders in v.49?
Only the default one seems to work fine.
I also have preoblems with shaders in v49,the bronze,default and redwax work fine,others are wrong.
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Andrew,two questions:
1、In alpha49,can quadrangulation work in topology mode?
2、with the incomming direct painting over low poly,can we make realtime normal/displacement/highlight map as now?
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Andrew,really can't wait to see what you have done on mesh quadrangulation and simplification! But, I talk to myself be patient and wait you to make it better,
you know,retopo takes good quantity of sale to 3dc, and mesh quadrangulation will bring retopo to a new level! Now 3dc is becoming a modeling as well as texture program.So mesh quadrangulation worth a long time to developing and waiting!
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Andrew,when you are working on quadrangulations , please have a look at this,the man who makes a deep research on mesh quadrangulations and Simplification
http://www-sop.inria.fr/members/Pierre.All...blications.html
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With 3DC becoming very much a modeling program as well as painting I think people are going to want a quad layout with a way to have background images directly on the background (not on a polygon).
Agree
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Beginners question ...
Say, your mesh is divided into 6 UV area's (groups).
In Modo you can select the polygons in a UV group by
double clicking on it in the UV layout.
After a selection is made, you can (invert) hide it or
(invert) freeze it.
This is very useful when you want to projection paint
certain (UV) area's but not others.
I have been looking for the same UV group polygon
selection option in 3DC ... but I haven't found it yet.
Is it some where hidden, or could this be a nice new feature ???
I think full UV tweak/mapping/layout functions would be done in 3dcoat v3.5, But the new feature you required may be done when Andrew make
direct painting over low poly,one of the main feature in v3.0
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Can't waiting to see something fresh :P
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It seems arkanis stopped the new interface developping!
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I noticed Spray / Thaw was changed to Increase. The thing about that is that I keep hitting Inc Resolution when I mean to hit the Increase tool. I think that's partly the name and partly because they're both in the upper left corner of their group. So I'm wondering if it might be better to just call it Spray or maybe Grow.
Agree
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About 40 KB/s
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What tool was used? Was CUDA enabled?
Airbrush tool,CUDA enabled,no CUDA works fine!
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It seems Andrew have enough sense about how to make quadrangulation, that's great!
But in my view,it's almost impossible to automatically reconstruct/quadrangle a mesh only one click to make the topology perfect for animation or games!
so really can't wait to see new stuff about quadrangulation/simplification/retopo!
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wow.wonderful!
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Yes ,when checking the invert mirror box,it works fine,thank you,artman!
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I am really liking this interface and great tools and am looking to buy a copy. One question I have is does 3d coats UV editor allow for UV sections or sets tp have different UV regions. Example is in Maya or Max there is a 1 to 1 space by default. But you can move some UV's into a new UV regions so that specific parts of your model can make use of a large map. For example I want the head to have it's own 2046X2046 map?
I think maybe in 3dc v3.5 Andrew would totally improve the uv mapping function,but now he is too busy with VS and direct drawing.
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Andrew,I found a strange thing,in retopo mode,when I import the dino/helmet/dodecahedron from the samples folder,turn on the symmetry across X , the maked polygons disappear, but other models it works,is it a bug?
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I also don't understand why he was so angry,so,how to show the VS is different from other sculpting method?
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With the subtools been made,the VS is coming to a beta stage,so which functions or tools should be improved or added to this outstanding sculpting tool?
I have some ideas below:
1.A efficient base-mesh making tool.
some 3d artists or modelers want to make a character model by the front or side profiles, but there has't such tool in VS. Furthermore,some of the existing tools,for example,the sphere tool or curve tool,can be used as base-mesh making ,but you dont really know where the sphere or the curve will appear in 3D space.
I really love a 3d curve based base-mesh making tool like this
Here is the researchers personal Web site:
http://www.nealen.com/prof.htm
http://www-ui.is.s.u-tokyo.ac.jp/~takeo/te...eddy/teddy.html
2.A smart quadrangulate mesh tool or polygon-Simplification tool.
Now the retopo tool in 3dc is really powerful and maybe the best,But I still hold that retopologizing is a time-consuming and hard task.I know it is in Andrew's list but it is really a very large improvement for retopo.
perhaps the transpose should be improved,but we also worry about Andrew's health and enough rest time for him........
What's in it for me? (IOW... Why buy 3DC?)
in General 3DCoat
Posted
I think the REAL selling points of 3dc is the developer,Andrew himself,Because whatever you demand,he will work it out for you!
I have been in this forums about a year ago,whatever I demand,Andrew worked out it finally! It is really magic and unbeliveable!
Now the only need for 3dc and Andrew is time,all the powerful toolset and workflow need to be perfected!