Promethias
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Posts posted by Promethias
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That is awesome!!I am working on setting bones and animating i am not so good yet...Im working on it though
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very nice!!when is the decimator update?
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you could try using the curve tool,i think that might work well. The snake tool might work as well but Curve lets you move it around alittle more. Looking good!!!
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looking great,I have to work with the cloth,its really nice.
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Wow ,that is very impressive for sure.I have thought of trying voxels for landscapes.its seems to work very nicely. Did you paint it in 3d coat?
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these are very nice...i like the jacklantern alot very nice job!!
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Kind what i was going for,IM still working on some details on him ill put them up befor i go to painting
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that looks awesome nice job!
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yeah that rat head was real nice,I liked the animation of him walking with the cheese.
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I can work on the skin texture more,i kept this one kind of simple and yeah hes not a bad guy,I hadnt thought of a body but i can try one. I was basically trying a couple of new brushes out and turned it into what he is.I had no plan on what i was making just having fun.
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ty for the input. I used carrara 8 to render it,I used 3 spot lights. I was getting a real bleaching problem on the cards so i lowered the front light,what would you recommend? I could put another spot and set it to only do the rabbit and use it to bring up the rabbit a bit is my idea. I give that a shot. yea the focal point is the rabbits face. Im thinking of calling the picture GET BACK IN THE HAT.
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yea,im working on a new lighting setup i should have it rendered tonight,ty for your input.
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looks very nice,3d coat is a lot of fun for sure
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Thankyou
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what i did was drew the object in voxel mode then retropolgized it and exported it to sculptris,IN sculptris I did my editing then set it up for paint(auto uv map) and then brought it back into 3d coat to paint. I did try this with my bird wyvern i did a few posts back and i did have the 24 vertices problem on him.i wasnt sure what it was if he was to big of a object or what. The old scupltris would not import obj.'s with square edges,it always crashed.I did draw a few square object items and brought them into scupltis fine. The seahorse was 2.4 million polygons which is high i was starting to crash the program.I kind was doing it all out to test the max i could do it scupltris without crashing. One other cool thing i found out and i dont know if it is a huge thing but it cool.I drew a head in 3d coat brought it into scupltris and made the eyes in scupltris and they where a seperate object and when i brought them into 3dcoat when i used fill on them it filled just the eye object. I thought this was cool,I seem to be doing something wrong when i try this in 3d coat and uv them seperate i sometimes have stretched polygons going into directions i did put them. I Love 3d coat and have only had it for 3 months now but love the voxel room, I like the pinch brush in 3d coat but for some reason it does not get the same effect scupltris pinch brush and crease brush do. So i was experimenting with this to see if it worked and it does sometimes...I will continue to experiment and try to find out what the limit is on importing the objects.
Ancient Warrior (№1)
in Finished Projects
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these look real nice!!!the chainmail is cool