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Simon

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  1. Congratulations! Awesome features there, and the mac version is final at last. By the way, the topology tutorial link is broken here: http://www.3d-coat.com/news2_10.html
  2. This is fantastic Pavel, thanks a lot! Downloading now Still I'll try to figure out the optimal settings for using normal maps, since they're a lot more render-friendly than SPD, for use in animations.
  3. Indeed, my first try was to import meg along with her eyes (different object), and the UV of the eyes was 3/4 of the whole uv, leaving just 1/4 for the whole body!
  4. Hi Pavel. Since this thread is for 3DC - C4D, I thought I'd post my tests here to have it all together. I tried both sub-polygon displacement and normal map. SPD is looking good, but it's taking too long to render, on the other hand normal maps are very fast, but I have a few problems there. I tried sculpting Meg's head, to create a normal map that can be used on the low-poly which will in turn be subdivided by hypernurbs on the render. Problem is, the normal map is creating hard edges on the rest of the body. I didn't check "paint empty areas" on the normal map export. I guess I could erase the rest of the body off the map on photoshop, but isn't there another way, to keep the body that I didn't sculpt on the first place, smooth? If I blur the map I lose the details on the face. I tried both low-poly and high poly maps, and both tanget/world coordinates. I also tried exporting the low-poly model from 3DC, but when using hypernurbs & normal map I get the same hard edges. Screenshots:
  5. Thanks for the links Andrew, I'll check them out. Meanwhile, I tried with another model, with proper UVs (at the very least they're not on top of each other), from Cinema 4D library. I still got those black marks with the transparent edges, here's a screenshot. By the way there was no material file along with the uv, it was just the obj. Dunno if that's supposed to happen or if that's a beta problem:
  6. Not 100% sure how the text tool works, but I think it's working fine. Also open/import seems to be working ok now. I got some weird black spots with transparent edges on my model when I imported, I'll try it with another model too. They were almost gone though, when I remade the UVs in 3D Coat. Are the UVs to blame? The UVs were very bad btw, I haven't finished the model so I haven't layed the UVs yet.
  7. Just tried it, I saved a texture as jpg, default folder is Userdata, no problems at all.
  8. Yep, it freezes along with everything else the moment I hit open. Edit: That must be it. I tried saving and loading a file, and when I tried to load, I got the same response after hitting open.
  9. Another issue: if I use a mask, when I move the camera too close to the model using alt + right mouse button, the mask resizes accordingly, but at some point the camera actually goes through the mask, and the mask starts resizing in an odd fashion losing the previous mask/model ratio. That happens without touching the mask's magnifying glass. As a result it becomes too small until it can't be seen in the editor any more, and I have to reset the size of the mask, and try to figure out what was the exact previous size.
  10. Tried it a bit yesterday, it's looking good so far. I'll do more tests today. Edit: It seems it can't import. I tried to import obj models but the mouse just has the newton's color disc without ever achieving to load the file. I tried it with the sample files, cube, sphere & dino, as well as some low poly models of my own. System: Macbook pro, Santa Rosa intel core2duo 2.4GHz, 4GB RAM, 8600GT gpu, OSX 10.5.4
  11. Hello, it works fine here (Macbook Pro Santa Rosa 2.4, 8600gt, 10.5.4)! The first thing I noticed that felt weird is as stated above, that it didn't install to the Applications folder but to the root of the drive. The second thing were the shortcuts, as stated above again..! It feels odd that I can't undo using command+Z. I'd suggest keeping whatever ctrl shortcuts if they don't take space of others, but also duplicate them to work with command as well. Also it feels odd that I can't control the camera with the ALT/option button, but with the command button instead. The text at the bottom still shows Alt (which I'd prefer since it's more universal). Other than that I just played a little bit, it's looking great so far.
  12. Woohoo, can't wait to try it out. Thanks!
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