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Scott Padbury

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Posts posted by Scott Padbury

  1. Just a personnal remark on model :

    The arms could be some more longer in proportion with legs and have some more volume/muscle like the legs also.

    The characters seems to have smaller arms than legs.

    To see it better just flip vertically the picture of the character (old 2D drawing tip used by Stan Lee or another great marvel drawer : i don't remember :) ) !!

    I don't know about that if he did he would look like and ape..post-653-12548481154147_thumb.jpg

  2. Did you tested it in GL version too? I haven't problems there.

    Crashed in the GL as well..:( disappointing. Maybe the UV is making it crash since I did not do it by hand I don't know at this point all I can say is it is very buggy.. I did not save my 3DC updates to go back to..

  3. I want to hide parts of the object so I can get to it to retopo is what I'am after .. Not sure what is causing the program to crash but that is all I'am getting when I hit the merge into scene (per pixel). Might have to set the UV's by hand..

    Thanks..

    Very Buggy!!
  4. To hide in retopo pick the Select tool, select the polygons to hide (hit the Faces radio button along the top if need be), then you'll see the Hide options appear with the other tools.

    I want to hide parts of the object so I can get to it to retopo is what I'am after ..

    Thanks..

  5. I wouldn't use per-pixel for a character like his, that would be better for a low poly game character. Try picking Merge Into Scene (microverts) and pick a medium resolution for the carcass and a "millions of polygons" setting, like 4 or 5 million would probably be good. This is the same way I did the head in my orc WIP, but I used close to 7 mil.

    Getting alot of crashes even at lower settings don't know whats up..

  6. I wouldn't use per-pixel for a character like his, that would be better for a low poly game character. Try picking Merge Into Scene (microverts) and pick a medium resolution for the carcass and a "millions of polygons" setting, like 4 or 5 million would probably be good. This is the same way I did the head in my orc WIP, but I used close to 7 mil.

    Thanks phil I will give it a go..

  7. I'm still a newbie, but you might try going to the paintroom, then select 'import'...then select 'model for per pixel painting'

    Thanks but that is not it.. I'am going from voxels to retopo, trying to get it into paint..

  8. For animation, a single mesh will be nice and clean. In retopo, you have total control over the UVs and the clusters can match the clothes. I have exported seperate meshes (for heads, hands, bodies with clothes over clothes and will in future combine things in 3DC rather than exporting seperate objects.

    Thanks for that Tony appreciate it, then that is what I will do.
  9. what are you trying to achieve? we cant help you if you dont say what your goals are. Are you trying to use quadrangulate and paint? or will you manually retopo the character etc etc?

    1.Here is what I got, I have all the clothes in seperate layers would it be best to combine it all into one layer then retopo?

    2. This is going to be animated .

    I think I know what I need to do from a Jarvis Jones video I saw how to get it there.

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