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EduardoMC

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Posts posted by EduardoMC

  1. They do not share the same 3DC folders under program files or under your user name... Both have their own separate folder system.

    Sweet, thanks for the response! I am doing a lot of freelance work these days and can rarely afford bugs and such. This gives me quite a bit of peace of mind. Thanks guys!  :good2:  :db:

     

    (By the way the new emoticons are sweet, also the redesign of the website is very nice!)

  2. Good to hear. Sorry for being off on my guess, but it was within $25, and It's definitely worth every penny. Especially considering the new PBR stuff coming and a few more years worth of free updates. A lot of cool stuff should be coming down the pike (ie. Sculpt Layers per object in the Sculpt room and adding more poly-modeling tools to the Retopo room, so it can be used as a full-fledged poly-modeling toolset, etc.) 

    It wasn't just your guess though! I also expected it to be $180 since I swear I saw it a couple of years back at that price. :D

     

    The poly modeling tools sound exciting, hopefully they are even better than what's coming for ZBrush in terms of poly modeling. :)

  3. I contacted Stas (Sales Manager), with this question and am waiting for a reply back. Knowing that the EDU license-holder typically just pays the difference between the two (like most other software companies do), when that discount is factored in, the difference would be roughly $180 rather than $280. They are about 8hrs ahead of Central Dalylight Time, so hopefully there will be an answer forthcoming shortly. In the mean time, what you could do is e-mail them (sales@3d-coat.com) and ask this question. If the deal passes by before you get an answer, I'm sure Stas will give you credit for inquiring within the alloted time frame.

    Alright, will do! Thanks!

  4. Greetings everyone,

     

    I would like to know if there is a way to paint different objects in the paint room simultaneously. I am painting an armor for a character but every piece has a different UV layout. I want to paint them all inside the same 3DCoat window so I can paint in context. Is there any way to do so?

     

    If I import an FBX with the different models to 3DCoat and paint on one of them, 3DCoat automatically paints on the others as well. I am trying to paint how you would in a software like Mari where each individual object in the scene has its own layers and such. I hope this is possible in 3DCoat.

     

    Thank your time!

     

    Regards,

    Eduardo

  5. Heya, thanks for your response!

    Yep, that's what I figured. I was going to do what you recommended, but I wanted to see if there was an easier way inside of 3DC. Not a deal breaker, just a minor inconvenience. So the method would be to create the UVs as normal in 3DC, export and then just move the islands to other tiles, right?

    Thanks again!

  6. Greetings all,

    I am working on a hair piece for one of my models (really simple). I created the base mesh in ZBrush, retopologized in 3DCoat and exported as an obj.

    This obj is perfectly fine when I open it in Maya. I then exported that obj to get a UV map from 3DCoat using the, "import model for per pixel painting" option. When I reopen the obj in 3DCoat for UV-ing, the mesh is broken in 2, if I export it from 3DC it is also broken in Maya. A small piece and a larger piece. This is using 3DCoat 3.5.27A - CUDA DX64.

    Any help would be highly appreciated since this is for an animation competition.

    1e6JY.png

    Thanks!

    This is a shot from inside 3DCoat before UVs:

    VvtwW.png

  7. I was browsing for information on PTex and general texturing when I came across this:

    http://polygonspixelsandpaint.tumblr.com/post/988352372

    ptexpillow2.jpg

    The pattern uses Ptex and the bump texture uses a UV map. Thanks to the 3D-Coat devs for the quick fix.

    Essentially how did he get to paint project the pattern onto the irregular surface without distortion? You can see how the pattern wraps around the pillow quite nicely.

    And, how did he add the bump map as a UV? I thought bump maps could not go alongside a PTex texture.

    Regards,

    Eduardo

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