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BLVCKMVJIK's Achievements


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  1. I'm new to 3D, still getting the hang of things, so sorry if this is a silly question Everything looks fine in the viewport, but after exporting, the visor section of my texture isn't showing up (The main texture on the helmet is also coming out way darker than in 3DC (not my main issue though) I'm sure there's something simple I'm missing, just not sure what :P To clarify, I'm exporting specifically for Fallout 4 which requires Normal/Diffuse/Specular maps I've attached examples, and my export settings Is there something specific I need to do to have those elements come out correctly? Thanks in advance!
  2. I'm new to 3D modelling, so please bare with me if this is a dumb question. I have a model textured using smart materials in 3D Coat Textura, but I don't know how to export the material as the normal/specular/diffuse textures that Fallout 4 requires. Is that something that's even possible, or do I have to convert the material into another format or something like that? Following a tutorial on YT but that video uses Substance Painter instead, so I'm kind of stumped. Any help would be much appreciated! EDIT: Solved, I had to set up my export preset specifically the specular output
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