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awhawkins

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  1. I failed to mention the soft selection in my original post. Is there a way to visually see the area of influence when making a selection? And the soft selection appears to have a lot more steps when it comes to selecting and manipulating an object. Is there a way to quickly select a vertice and move the influenced area?
  2. I would like to know if there is a way to do Proportional Editing like Blender in the Modeling Room? The Brush Tool is the closest to this tool however, it only makes selections by polygons and doesn’t work well in symmetry. Perhaps this tool would work well if we were able to select vertices and lines as well. The Move Tool in the Modeling Room can select vertices, lines and polygons but has no fall off feature. Is there such tool in 3DCoat or should this be a feature request?
  3. I am having a similar problem with latest update 2024.07 where the new Multiple Objects Tools does not show up. If I am understanding your solution correctly, this is if I brought in custom room from a previous room. This is not the case with on my desktop where I am experiencing this problem. My laptop updated perfectly but my desktop is another story.
  4. I updated to 2024.07 from 2024.06 on my desktop and there is Multiple Objects Tool. I have done a clean install twice and updated to 2024.07 only to get the same results. I was able to get the Multiple Objects Tool when I did the update on my laptop. Any ideas why this would happen?
  5. I also did a clean install and that did not fix the problem. I was however able to complete 2024.07 update my laptop the Multiple Objects available in the Objects panel.
  6. Tried the "Reset to Default Settings" but this did not fix the issue. Any other suggestions?
  7. I just updated version 2024.07 where it says this tool was introduced. However, I cannot find it under objects in the Sculpt Room as shown in the video. Was it placed somewhere else?
  8. Thanks for the information. I do not have Skype, but I will try your method. I was also wondering is there a way to bring a High Poly and Low Poly mesh into 3dcoat to bake the details from the high poly to the low poly? I have a high and low poly mesh in zBrush I would like to bake to in 3DCoat.
  9. Raincole I have the same question and have been searching the internet for the answer. I have not found an answer. Have you found the answer?
  10. Thanks Digman for your patience and understanding. My intended workflow is as follows: 1. Sculpt a mesh (Sculpt Room or Model Room or both) 2. Retopologize mesh (Retopo Room) 3. UV the mesh (Retopo Room) 4. Texture Mesh (Paint Room) I guess my problem is understanding how all the rooms work together. For example, lets say I start work in the Model Room creating a low poly object and then go to the Sculpt Room with low poly object to add say Vox Layer on top of that low poly object and take both to Retopo Room, how would one go about doing that?
  11. In the Oleg, in the Retopo Room I deleted the unused UV Sets and preformed an Unwrap. It appears to show simple Checker on all Polygroups and UV preview shows all the Polygroups. However in the UV Room, the UV does not match the Retopo Room UV Map and Simple Checker is not show on the CupCake liner. Am I suppose to tranfer the UV Map from the Retop Room to the UV Room or what?
  12. I am doing this cupcake tutorial and the problem I am experiencing is that one part of the retopo mesh (Liner) is not showing up the UV Preview nor does is display the simple checker like the other parts of the retopo mesh displays. Any help will be appreciated.
  13. I am retopologizing and adding UV's to my mesh in the retopo room. I see the seams and have added a UV preview in the room. However, I see no UV preview as I am UV ing the mesh. I did go to the UV Room and Preview Islands is selected. Should I be able to preview the islands in the Retopo Room? I have attached an screenshot of the Retopo Room with my meshes.
  14. How old is this problems and why has it not been fixed?
  15. Good evening, I have a question regarding Reset Primitiv and Reset Points on the Freeform Blob. In the image I shared, I have the Blob3x3 in its original state and in the second image I have the Blob3x3 after I manipulated it. Once manipulated and to create a need primitive, I select Reset Primitiv and it takes the Blob in its current state and brings it back to the world origin. When I select Reset Points I expect it return to its original shape by resetting the control points. However nothing happens. The Blob3x3 stays in it manipulated form. Is this known flaw in the program or am I missing a step? I did look through the documentation. I
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