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KolmD

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  1. I have the non-commercial free version of Renderman installed and it seems to be working in 3DCoat. There is a minor problem though, when I try to render a character brought in from Character Creator 4. The whole character is rendered in the UV Room using 3DCoat Hardware as Render Engine under Tool Options. If I switch to Renderman as Render Engine in the drop-down menu, it also renders the whole character. However, if I click Render Preview, then a separate Renderman-window opens, but only 1 part of the character is rendered, for example the boots or a necktie. How do I select all the parts of the character so that the whole character is rendered in the Renderman-window?
  2. Thank you for the tutorial, alexn007. I have created a simple mesh with factures on it. See the picture below. How do I prepare it for export as obj or fbx ? I would like to import it to another 3D software, such as Blender. Should I freeze something, bake it or something else before exporting? There are so many options and I honestly don't understand all the 3D-jargon. Could you (or someone else reading this) make a step-by-step instruction on how to get my mesh with factures ready for export? Many thanks in advance!
  3. I have a similar problem when I try to paint using Vertex Lines, as shown in this short video: Nothing happens when I try to paint with "Vertex Lines". Does anyone know how to fix this or what I could be doing wrong? Thanks in advance.
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