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alan f

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Posts posted by alan f

  1. I was having issues similar to this not to long ago. One of the problems was that my mesh was my reference mesh was too small. I would want to to work on certain areas but zooming to certain areas of my retopo mesh were to small for the retopo tools to work. My workaround was to make a copy of the reference mesh in my main modeling app or retopo mesh if you already made one and scale it up and import back to 3dcoat. That allowed me to zoom into small areas and work with no issues.

    But to get to your point try to lower the Z-bias value to keep the camera from clipping the retopo mesh.

    3dcoat_zbias.JPG

    • Like 1
  2. I'm currently using the Move tool in Retopo room and every time I move a vert,edge, or face it seems to move it in screen-space which becoming annoying. It moves within or too far outside of my Reference mesh. I have to keep on moving the camera around the selection to get it where I have to move. I've tried with Auto Snap with all three options but that only works sometimes. Is there a way to lock the movement to an axis like x,y, or z within the Move tool?

    I've also tried using the Select tool but that seems to be slow in selection. If I select a couple of edges then use the Transform tool to move in an axis, but then want to add more edges or remove edges from my selection I have to hit Esc key to return to Select and then hit Tranform to continue moving. Seems like if even that process was seamless that it would go much faster.

    For example, just combining the ability to select subobjects and use the Transform tool or

    with the Move tool holding shift,ctrl-shift,alt-shift to lock the movement of the subobjects to an axis.

     

    Thanks

  3. It seemed like I must of accidently merged verts when I used the move tool because I tried the Select tool with faces on and grew that selection in hopes that it would grab one of the duplicated meshes but that didn't work. On a different instance it did work because the duplicated mesh did not have merged verts with the original.

    I took the same mesh into 3ds max and used select by subobject Element and it grabbed the whole mesh that was duplicated. So I'm not sure why in 3d coat the mesh looked like it had verts welded.

    • Like 1
  4. I would like to show an image but I can't, I'm using 3d coat at work. Unfortunately the mesh is too complex for me to fiddle around, but thanks for your suggestion Tony Nemo.

    Exporting the mesh with "Export Selected" as an obj worked. Quickly cleaned it up in 3ds max by selecting by element and deleting. The regular "Export" was making 3d coat crash.

     

    Thanks

  5. Is there a way to select overlapping faces? I accidently made a copy of the mesh in the same layer without realizing it. Now some of the parts are welded with the copied mesh.

    Selecting a face and growing that selection is not working. If I try to export that mesh to clean it up in 3ds max for example, 3d coat crashes. Looks like 3d coat doesn't like the overlapping faces.

     

    Thanks

  6. I'm using the quads tool but every time I draw a new quad it gives the quads a new color and green color seam where they connect. Any idea if this is a setting that can be turned off?

    In my Retopo Objects panel, all the quads are being drawn in the same layer. I do know that if I have two meshes in the same layer and are not connected they have different colors but I know this is not the case with the new quads that are being drawn. I seems like as I draw new quads and adds new UVs to it? and that is why it gets a new color.

     

    Thanks

  7. I've been testing out Paint with splines Tool Options. It seems slow for me to draw out the points to create the splines. Is it possible in 3d coat to create a vert,edge or polygon selection and make that a spline selection? Maybe go into Tweak or Retopo mode and make a polygon selection and save that selection out and load it "Restore" in Paint with Splines toolbar?

     

     

    Thanks.

  8. Nice update Leigh. This creature you are sculpting makes sense, its organic and hardsurface. Would be nice to see how you do all this in a training. Maybe 1 dvd for sculpting--voxel to hires, 1 dvd for (gamelow poly) or film topology and uv, baking, and 1 dvd for texturing and throwing it in marmoset or some game engine. I would buy it for sure. I've seen your previous tuts and they are awesome. Your ogre tutorial in zbrush is what got into 3d.

  9. The marmoset shot is looking nice Leigh, that metal is sure shining, looks very believable. On the low poly I think you could have reduced, especially above the large engravement. Its kinda hard to describe without the actual model to show you. But I'm sure you know about inner and outer silhouette. But for you, those are some mad!! voxel skills. Thats a skill I would like to pickup soon. Would you say its faster to sculpt the magnum vs. modeling it?

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