Jump to content
3DCoat Forums

oiver55

Member
  • Posts

    8
  • Joined

  • Last visited

oiver55's Achievements

Newbie

Newbie (1/11)

3

Reputation

  1. I imported a model with many different parts to 3d Coat Textura. Knowing that each have to have its own material in order to keep the UVs separate, I just made random Lamberts for each one, didn't bother renaming them. After I finish doing all my textures in Textura I go to Texture --> Export --> Color/albedo Map. In the prompt that appears I choose to export all textures. I actually had gone through all the shaders and renamed them in the Surface material window of 3d Coat Textura but upon export I realized that it takes the lamberts sg node as the suffix. Is there a way to change this behavior or would I have to go back to the original 3D software rename all the shaders and then do the texturing process all over again?
  2. Oh yes I am, but I really couldn't tell you why I chose Threejs over Babylonjs. I think maybe because of the may nice examples 3js has on their site, also all nice showcase sites they have their too. Three.js – JavaScript 3D Library (threejs.org)
  3. Great thanks for the prompt responses, I myself am a Three.js guy. I hope we would be able to import gltfs or glbs in the future, would be a great addon
  4. I am a new user and I like the software so far. I was really hoping to be able to import/export gltf or glb models. Not sure how hard of a task that would be, however Is this something that can be added in the near feature? I am getting into some virtual/realtime scenes, and it would help greatly for my workflow.
  5. Got it, thanks so much, what I didn't do was assign each there own material
  6. I notice that when I import a .obj file that has multiple meshes, all of their UVs get combined into one UV map. Is it possible to keep them seperate or no? For example I have a lamp that I want to work on in 3d textura, however I didn't want to combined all the parts into one mesh. So what I did was select all the lamp components(shade, base, bolts) export it as 1 obj file to import into textura. Coming from Maya. And thats when I realized that all the uvs got combined.
  7. Aww man, okay well yeah I asked the AI Chat feature and it said it was possible, so I thought it was something I was missing. Thanks for answering!
  8. Can I import gltf or glb files into 3d Coat Textura? Im not seeing the option.
×
×
  • Create New...