I notice that when I import a .obj file that has multiple meshes, all of their UVs get combined into one UV map. Is it possible to keep them seperate or no?
For example I have a lamp that I want to work on in 3d textura, however I didn't want to combined all the parts into one mesh. So what I did was select all the lamp components(shade, base, bolts) export it as 1 obj file to import into textura. Coming from Maya. And thats when I realized that all the uvs got combined.