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h11533858

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Everything posted by h11533858

  1. Thanks, I have figured out now how to use multiple textures, and it is working fine. I use SHIFT-smooth and I find it very weak, you are right it becomes weaker with resolution increase. In other programs you can access a lower density version of the mesh in order to get faster smoothing.
  2. After using 3d-Coat for awhile, I came across certain issues: 1. Textures Size: How can I use larger Textures than 2048x2048? This Textures Size is way too low, expecially since I usually sample my Textures down in the end at least by 50%. I understand most Graphics Cards can't handle larger Textures, but then multiple Textures must be used, which I believe is not possible. 2. Smoothing Even at the strongest setting, smoothing is waaaaaay too weak. 3. When I rotate the light, while I have a material selected, the Materials Mask becomes visible, even If I set it to "hide". This doesn't make sense to me and I can't seem to turn it off.
  3. Something like this has probably been suggested already, but: Maybe instead of storing the color value for every voxel you could just store a material reference. The materials in turn could then be projected in a few different ways, like planar, cube etc. (and be masked/blended by alpha) Just my two cents there anyway, I have no technical background so I'm not aware of performance issues. Thinking about this further.. how's this: For every voxel you store the information wether it is affected by a certain material (So for every Material you need 1 bit). Then, for every material you should be able to create multiple projectors that you can move around and for every projector there should be an alpha map so you can mask out and blend (this alpha map, ideally, should be modifiable just by painting on the surface).
  4. I want to touch up textures for a mesh that is already highly optimized and therefore not suitable for subdivision. I do not require any displacement but I want to be able to edit the normal map using the depth tools. However it seems to be impossible to import a mesh without subidividing it. Also it would be great if the spline tool could be used to smooth.
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