I have finally freed myself from Maya a bit and was able to get on with my short film using 3Dcoat. I must admit I'm quite amazed indeed. Great work so far Andrew!
I have tested the quadrangulation capabilities and for a first attempt, again, very impressive. Included is an image of the latest model I'm working on. My workflow, as of now, would be: quadrangulation, import to Maya, some minor poly relaxing and poly reducing, animation using FFD's and dynamic nCloth simulation. Even rigging with a classical bones setup would work although if you're more into photorealistic modeling/animation, you'll want a somewhat more refined edgeflow. Still this is the first go with quadrangulation. I'm sure there will be additional tools to control polygon spreading in the future. Just remember Alpha1 and the way it evolved