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tree321

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Everything posted by tree321

  1. Voxel room recommendations Not everything on this list is imperative before release, just suggestions. Increase brush needs smooth control 2D-Paint could have the option to turn off the red alignment grid.This can be distracting. Scrape tool could use scrape amount control. Vox pinch needs pinch power control Vox follow needs follow power control Pose tool needs greater accuracy when selecting parts close to other parts.Example is legs.When you select with line going from thigh to foot on one leg the other side is selected as well.This is the case with fingers etc. Pose needs falloff control.Zbrush uses blur mask to control the amount of falloff at edges.This is important for getting accurate bends in joints. Copy tool would benefit greatly by having depth control of the copied surface.This tool is really useful for creating clothing and other surface variations.It,s very similar to Zbrushes extract tool, but needs better thickness control.A surface extraction only would be good. Axial command could use slider controls for spin, rotation and pitch. Bug:When making selection with pose tool sometimes the selection is black sometimes color gradient.If you switch shaders these will alternate depending on the shader.I would prefer the black selection over the deeply saturated gradient colors or a lighter more transparent gradient.(see images) Bug:Using pose selection does not work on some areas that have been stretched out after using pose selection.(image 3) Bug:When starting new scene after sculpting a previously saved file,the program becomes non functional.Program must be closed and opened again. Bug:Undo problem with cut and clone.Take sphere, use cut and clone undo twice, sphere is deleted. Bug:Split tool:After undoing split operation the space copy is left in vox tree.User must manually delete it. Bug:Primitives:Undo doesn't work when moving or scaling primitive object.Should go back to last position. Primitives could use slider controls for parameter options Merge tool should have options to recenter object to world center.Also to control offset numerically. Text tool needs parameter control for profile shape (worm, straight etc.) Cloth:When switching to cloth mode the move rotate scale manipulator can be off center based off the last position of the previously used merge tool.User must go back to merge tool and adjust the shift position to recenter it. Manipulators:I think this was being worked on just before moving to direct paint.I think it should be given more attention.Unify the manipulators as was the plan. Some of the present manipulators are more complex then they have to be and functionality is awkward. Vox tree could be simplified by adding buttons for certain functions such as delete,clone, etc.Rename could be double click on branch name.Transform could be removed from list, it is redundant.Other restructuring could be done. Alpha 87 win xp 64 dx cuda
  2. Native American Wolf Bust
  3. The Agony and the Ecstasy What living with bi-polar is like Agony
  4. All done with shaders Col.
  5. I guess this next flood of images will be like the grand finale.These are my personal favorites.Hope you like them too.
  6. This is not the end of posting here just the end of this long thread highlighting work done in 3DC alpha testing.I will start a new thread with work done in release 3.0 through 4.0.But I may take a break for a little while.I have been working non stop on sculpts for months now and am a little tapped out.Need to recharge my batteries then start new work. I know people want tutorials as well so maybe I'll see what I can come up with.If anybody has suggestions let me know.
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