splodge
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Posts posted by splodge
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I Think it would be a lot more logical/intuitive to state that the auto-RETOPO feature should be in the RETOPO room as a MERE TOOL!!!!
I agree. It would seem more logical to have the quadrangulate function in the retopo stage. But I can see Andrew's dilemma of not wanting to convolute the whole process and confuse newbies that just want to quickly quadrangulate their mesh.
Perhaps add the Quadrangulate option to the Retopo menu. And in the quadrangulate options panel show a message telling the user that any frozen areas previously marked in Surface mode will receive more polygons. And that any strokes that have been drawn will be used to guide the quadrangulate process.
This way a user can hit Cancel and go mark their strokes and dense areas or just hit 'Continue' to quadrangulate their mesh.
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Coming along nicely, Phil!
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Since when was i telling Andrew how to run his business? I was simply replying to someone that had the same opinion with my points on why i think multiple developers can be a good thing. By the way i updated my previous post to clarify what i wanted to say, not that you seem the type that would care as it seems you just wanted to start a argument after reading your reply.
I was just giving my opinion of your opinion of the other guys' opinion.
It's all just opinions really. But you're right, it always risks turning into an "argument".
So no more opinions from me...
..for now
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Ah no worries, Andrew. Just wanted to be sure you knew.
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Product sales pay wages, i am just a user of 3DC just like you so it has nothing to do with me. It is just a opinion, probably one that makes sense also and something many company's do so i don't see why you take the attitude towards me really.
I'm sorry if an emoticon of somebody sticking their tongue out offended you. No wait... no I'm not!.
I just don't think Andrew needs us telling him how to take care of his business.
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The 3D Coat website seems to be going down a lot lately. Not sure if it's an internet issue or a server issue, but thought I better say something just in case Andrew is unaware of it.
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Yeah i agree, having a few developers is always good.
Are you gonna pay their wages?
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Ok. I deleted the 3dc folder and reinstalled and everything works. I'm trying to find the new topology tools that work, is it a change to the quadrangulate button? i'm seeing different menus that what i'm seeing in this screencast. I can't find any other menus... any pointers?
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The quadrangulate function and menus have changed since that video was taken. But yes, the new quadrangulate function has replaced the old one and so you just select Quadrangulate from the voxel menu and follow the instructions. Andrew has added a wizard that instructs you what to do.
Note: The steps in the wizard are optional and you're free to just skip them all.
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While it may take some time, not having any kind of backup is not a good business model - what if Andrew needs an extended holiday? Should development on 3DCoat stop?
Try sending a bug report to Pixologic or Autodesk. Do you think you'll get a fix a week later?
Seems some of us may be starting to take Andrew for granted. He owes us nothing. Every update is a gift..
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To be honest I dont think 3dCoat needs any more developers, have you seen Andrews speed compared to other developers? It takes them months sometimes to implement the most simplest of things.
He knows the code inside and out, teaching someone else to understand it would take alot of time. More people does not neccessarily equate to faster development.
Totally! He's by far the fastest coder on the planet!
..and he deserves a medal for putting up with us lot!
We love you, Andrew!!
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Along the bottom of the 'Retopo Groups' list panel there are several buttons. One of them lets you select all the polygons in the current group, and another button will copy the selected polygons to the currently selected group.
So basically:
Select Group 1
Hit the button 'Select all faces of this layer'
Select Group 2
Hit the button 'Move selected faces to the current layer'
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Set smoothing in first dialog to 2 and you will get good result.
I am still tweaking what parameters are better for default. It looks like smoothing=0 is not the best case.
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Hi Andrew, thanks for the new update
v3.3.11 32 bit no cuda// crashes hard when using autoretopolize with symmetry enabled - everything goes fine until the message
"creating mesh" pops up and then -bang- 3dc is gone, hello desktop. It works without symmetry enabled.But this is useless for my workflow.
I've just tested and I got the same results using symmetry.
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Andrew,
I think because you and Michalis aren't native english speakers there's a slight communication problem. I'm a native English speaker and I struggle to understand Michalis sometimes and so it must be even more difficult for you.
Michalis,
Perhaps you could get an English speaking friend to help translate your bug reports before sending them to Andrew?.
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Just read Daniel's writeup about Siggraph.
Well done Don, Greg and Javis for taking such good care of them!!
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Thanks kay_Eva
Guides in mac version don't work at all.
I tested it in all my models, I don't like this topology at all.
In portraits was the worst. I can have excellent retopo in five min working manually though.
The reason that this didn't work here is the holes. I found the weak point? or what? But I need five min to retopo this perfectly using less quads.
The chair is a simple model, so sure, retopo it manually. It's the more complex models that the new quadrngulate function will really help.
Michalis, you're being a little unreasonable. The old quadrangulate function was awful and yet you never ranted on about how poor it was. The new quadrangulate is much better and yet suddenly you've turned into a crazed demanding perfectionist that just isn't going to be happy unless the new quadrangulate function can produce an absolutely perfect mesh.
I think what's really happening is that your frustration with other issues in 3D Coat is making a little crazy and driving you to attack any new features that don't directly address the problems you're having.
Having said all that - I suspect there's a history of Michalis being a pain in the ass on the internet forums.
Black sheep indeed
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To clearly show the problem of black meshes upon autoretopology import i mentioned here recently i'm now including a screenshot of it. I hope i'm not the only one having this issue.
It may be that your light brightness is set to 0 in the voxel room. 3D Coat remembers the setting from one session to the next.
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"Java plugin is not installed. Click here to download plugin"
I guess if a plugin is written in Java then it still needs to ask for permission to download it.
The 3D widget's java code must not be embedded in the actual webpage.
I've never done any web developing (not even HTMAL) and so I'm totally guessing here
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One good thing about Wirefusion though: No plugins needed as long as the end machine has a Java based browser and most people do. (90%)
You cant do animation in the version I use but for straight browser based 3d object viewing, it is pretty neat.
Well that's odd because I just tried to view your web thingy and I was told I had to download a plugin
I'm using Google Chrome and Vista.
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looking good!
Is that an actual game or just a mockup?
Edit:
Just saw your other thread - "Sins of a Solar Empire"
And so it is a game!
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Too much hype over autoretopo with good retopo tools you can make it better and faster.
Better yes, but not faster.
Some objects can be so complex that you wouldn't even attempt to retopo them manually because of the amount of time it would take.
Believe it or not, but some people make things other than heads.
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Yeah, I agree with Phil. Great model but confusing video. I spent too much time trying to figure out the split video instead of watching the modeling methods used.
3.1.10 x64 CUDA - AUTO-RETOPOED OBECT WITH AUTO UV's YIELDS ARTIFACTS IN PAINT ROOM
in SOS! If you need urgent help for 3DCoat
Posted
I'm not sure how you derived from Andrew's reply that seams would still show up if you created your UVs manually.