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splodge

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Everything posted by splodge

  1. Andrew says it's coming. I suspect he is wanting to get the voxel>surface feature working fully first. The Move brush will use the surface mode. I personally would like to see all brushes work on voxels. I'm not too keen on the idea of switching modes. But I can imagine that creating new brushes for voxels will be quite time consuming. But early days yet.. I've got faith in Andrew. Whatever he does, he'll do it for a good reason
  2. I've been pondering over how 3D Coat could work in future. How about use voxels for creating the base model and then use bump maps for the finer details. (Similar to Modo)?. As for subdivision levels: Switching subdivision levels is okay for people with slower machines but I think there are other ways of catering for slow machines. Like having the ability to define areas of your model and then hide those areas when they're not needed. Subdivision levels are also great for artists in the games industry. These artists are often required to create several levels of detail for their models. I'm not sure if 3D Coat's voxel method would appeal to these kinds of artists anyway. If I was going to make a game asset then I would just use a subdivision based modeler from the start. 3D Coat is really ideal for digital artists that don't want to worry about mesh structure.
  3. Hi Andrew!, Undo and Smooth seems to be broken in 'Draw with Pen' mode in the latest update. I hit Undo and nothing happens. At other times undo will cause the entire model to vanish. Holding the shift key for smooth operation doesn't seem to do anything but draw.
  4. I use the 'Draw with Pen' instead of Carve. I think that's basically what you're asking for. Adjustable depth?
  5. That worked! Phew! and here she is: I used 'Draw with Pen' to build the entire model. Carve would've been better but the Smooth function is too weak to smoothen a carved form. I noticed there's a bug that causes the work space to capture mouse activity through interface items. In other words - if you hold down the Move Camera button the underlying model behind the button will be modified with the current sculpting tool. eek! I always feel bad reporting bugs so early. I'm pretty sure you're aware of most of the bugs and you're just going through fixing them. I enjoyed making the horse. It wasn't necessarily fast to build, but it was definitely relaxing. It felt like my right hand was making the horse while my brain had lots of time to think about other things. This is what I think is Voxels strongest feature. It's like doodling with a pencil and paper. You don't have to think about it. You just do it. Most other programs require you constantly think about what you're doing. When using other programs I always feel like I'm a nerdy engineer.
  6. Help! Help! I saved my voxel object and now when I open it 3D Coat merges it with the default voxel sphere. Because it's voxels there's no way to get rid of the sphere without destroy my object. But there's no rush, Andrew. It was just a test object.
  7. Wow! Welcome to the future. That volumetric sculpting is unbelievable. I noticed that there is no Move function for dragging the surface around. I know it's only a beta version but I think I can see why Andrew may be waiting to add that function. After thinking about it I realized that it's not going to be easy to add. Dragging a surface around on a polygon model is easy because the application only needs to change the vertex coordinates. Yet dragging voxels around will be totally different. It's going to be more like dragging pixels around on a 2D image. Still, well done Andrew!. Pixologic is gonna be worried! Maybe they'll buy 3D Coat and change their name to Voxologic?
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