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stusutcliffe

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Posts posted by stusutcliffe

  1. Excellent work Oliver !

    I wish I had the patience to fiddle about with hundreds of fiddly bits.

    I just tend to stick with 'monsters' cos they are quick and easier.

    I did a picture of a bunch of ww 2 gremlins attacking a pilot in a dodgy looking bomber cockpit. it took weeks! 

  2. Loco looks great !

    ( But i am wondering why you render in Othographic rather than perspective? Is that a design choice. If you rendered from the front low down with a slightly wide lens it could be made to look huge.)

    Im not criticising , Im just imagining what I would do with a great model like that.;)

    Aah, just had a look at your website, its quite technical and  ' blueprint' styley.

    • Like 1
  3. Thanks , It turns out I was using the wrong stroke mode for what I wanted to do....duh...I needed the spline stroke, the one that still coloured green. I think my brain was running in neutral after a long day staring at my monitor.

    Thanks for taking the time to reply, at least Ive learned something.

    • Haha 1
  4. Hi Slayer, 

     I had trouble with importing an FBX.  I did this ( see pic) and it worked good for what I was doing. But I was bringing in a vertex painted object with no image maps /uvs etc. So might not be what you require...I start to get confuzed after a while thinking about all this stuff.

    3dcoat.jpg

  5. 7 hours ago, nekr0nos said:

    Thats a great idea, thing is I needed the alpha channel for compositing in an external photo editor, but It's solved now. 

    Hi, Just wondering, how do you find the quality of the alpha. I did this a few times a while back but I always found the edges a bit blurry and I never got a clean alpha. I think to get around it I had to make the image twice the size and reduce it later. It was ages ago so probably remembering wrong. But the alphas in Carrara, Daz Studio and Blender were always perfect.

  6. Hi.

    The way I would do it. 

    Position one desk divider where you want it to be  , put it on an axis will help, then use the axial tool. 

    It can always help if you make things like this on the 'origin' ( the point where all the axis meet,  0,0,0 cordinates ) Because then when you move gizmo to position the resulting meshes you can type in '0' .

    Have a play, and if I have confused you I will try and make it clearer with images . ( I f I get some time.)

  7. I can see your "Root Layer" is hidden, but try hiding that visable layer. You would think you would not have to with the root layer hidden ,but maybe you do.Hide.thumb.jpg.ff3f94d8d8b6d7b5e8511ce2713a177b.jpg

  8. Yeah I think its because voxels have some sort of density to them so its like a solid object whilst surface is a mesh . If you would have brought you object in as a voxel it would have combined like philnolan said. But you would need loads of poly/voxels to keep the definition.

    Edit , just looked at the piccy, that is a good amount of polys.

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