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Romeo

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  1. Hello. I've been lurking here reading about the new voxel modeling and I find it very interesting. Looking at the current models they all seem to suffer from the same 'blobbyness' that plagued the first polygon sculptured models back when ZBrush was introduced. That was often the result of people subdividing to a very dense mesh before sculpting rather than defining the broader features at appropriate subdivision levels, and I'm guessing that the mesh density is pretty much the problem here. So in my opinion an option to atleast iterate (if jumping up and down has some technical problems) the voxel density is a necessity in order to work efficiently. With that the great advantage of voxels (being that they offer a uniform resolution across the entire mesh which means you don't have to worry about fighting the polygon flow or suffer from lack of available geometry) can really shine. And I also agree with what others have said that extreme detailing if not feasible in voxel mode, can certainly be regulated to post polygon conversion without voxel modeling losing any of it's appeal. I should state that have not yet tried 3D Coat, so maybe I'm way off in my comments. I have the current (pre voxel modeling) toolset of 3D Coat pretty much covered by other apps and has thus not been very interested in it. But the current development in voxel modeling has really changed that, particularly given the great expertise and speed of it's developer. On that note, do these beta releases run in some demo mode? Anyway, very impressive work. I'll keep oogling this thread!
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