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otsoa

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Posts posted by otsoa

  1. Im not sure if im missing something fundamental but I can find no way to quickly preview my retopo mesh in 3dCoat. When I do retopo I need to be able to check how my mesh is smoothing with Gouraud Shading. The subdivide function at the moment is no help as while it smoothly subdivides the mesh it remains transparent and has no Gouraud shading. Its impossable to test my topology without exporting and loading into another app, where i can see the shaded mesh. It seems insane to me that we have such great retopo tools but no way of seeing how well our new mesh is working.

    Ideally I'd love a toggle button that smooth shaded and subdivided and rendered the mesh at 100% alpha. It would also be usefull to have a number box to set the number of smoothing iterations. Just look at any SUB D Modeling package. If this could be enabled as i worked it would be a excellent. If I can just get a good mesh preview i will be happy though.

    Thanks

    -Rob

    +1 and hide voxel when preview is one...

  2. Salut !

    J'avais testé une des première versions linux et j'avais des artefacts sur les gizmo, à l'époque j'avais eu comme reponse que c'etait à cause de ma carte ATI radeon HD. Depuis quelques temps j'ai achetté un Geforce 280GTX et j'ai le même soucis. Ubuntu 9.10 installation toute fraiche, alors le même problèmes sur deux cartes diferentes, je n'y crois pas du tout. Quelqu'un à le même souci ?

  3. Normalement d'après le texte d'aide, c'est sensé rendre plus souple le parcours du stylet, mais comme j'utilise une souris je ne sais pas exactement ce qu'il en est, et il se peut aussi, qu'il n'y ait pas correspondance entre le texte d'aide et la fonction!

    Quant à "Carve" ça peut être :)

    1. tailler

    2. sculpter

    3. ciseler

    4. découper

    5. graver

    Ben oui, c'est pour cela que je trouve la réaction de l'outils bizarre. Même avec mes wacom c'est pareil, mais bon...

  4. La rémanence des petits points à l'écran quand on tourne l'objet, ou les déformations au moment ou l'on passe l'outil?

    Je n'ai pas de rémanence :)

    Les déformations semblent normales :) En tout cas cela me fait la même chose: on peut aussi changer la valeur !

    Oui, j'utilise le carve tool, bon, j'ai un tracé, droit et des que j'active le soft stroke, ça me fait des "saut de hauteur", je n'ai plus de tracé plat...je ne comprend pas trop à quoi ça sert cette fonction...

  5. Andrew;

    All the muscle tool variations (M1, M2 and tendon) can not adhere to the surface fully, especially if the surface has high curvature, like a sphere... I tried with full to zero levels of smoothing and smoothing speed, the result is always the same. The muscles sink into the surface after a certain length. Only really short muscle strokes can adapt to the curvature of a surface...

    AJ

    +1

  6. I have a crash with v0.8O

    Exception code:C0000005
    3D-COAT 3.00.08O(DX64)
    Memory status before run:
    
    Memory load: 15
    TotalPhys: 4293918720
    AvailPhys: 3000471552
    TotalPageFile: 3828191232
    AvailPageFile: 2873962496
    TotalVirtual: 4294836224
    AvailVirtual: 4180795392
    
    Memory status after crash:
    
    Memory load: 16
    TotalPhys: 4293918720
    AvailPhys: 2880929792
    TotalPageFile: 3828191232
    AvailPageFile: 2779602944
    TotalVirtual: 4294836224
    AvailVirtual: 4014477312
    
    AvailVirtual: 4014477312
    
    Module found E:\_IMAGES\3D-Coat-V3\3D-CoatDX64.exe   	(\3D-CoatDX64.exe) 	Handle: 40000000 Base address: 40000000
    Module found C:\WINDOWS\system32\ntdll.dll   	(ntdll.dll) 	Handle: 77ec0000 Base address: 77ec0000
    Module found C:\WINDOWS\system32\kernel32.dll   	(kernel32.dll) 	Handle: 77d40000 Base address: 77d40000
    Module found C:\WINDOWS\system32\WS2_32.dll   	(WS2_32.dll) 	Handle: 77310000 Base address: 77310000
    Module found C:\WINDOWS\system32\msvcrt.dll   	(msvcrt.dll) 	Handle: 7fc00000 Base address: 7fc00000
    Module found C:\WINDOWS\system32\WS2HELP.dll   	(WS2HELP.dll) 	Handle: 77140000 Base address: 77140000
    Module found C:\WINDOWS\system32\ADVAPI32.dll   	(ADVAPI32.dll) 	Handle: 7fee0000 Base address: 7fee0000
    Module found C:\WINDOWS\system32\RPCRT4.dll   	(RPCRT4.dll) 	Handle: 7fd30000 Base address: 7fd30000
    Module found C:\WINDOWS\system32\Secur32.dll   	(Secur32.dll) 	Handle: 7e9c0000 Base address: 7e9c0000
    Module found C:\WINDOWS\system32\SHLWAPI.dll   	(SHLWAPI.dll) 	Handle: 7ef60000 Base address: 7ef60000
    Module found C:\WINDOWS\system32\GDI32.dll   	(GDI32.dll) 	Handle: 7fc90000 Base address: 7fc90000
    Module found C:\WINDOWS\system32\USER32.dll   	(USER32.dll) 	Handle: 77c20000 Base address: 77c20000
    Module found C:\WINDOWS\system32\COMDLG32.dll   	(COMDLG32.dll) 	Handle: 7d540000 Base address: 7d540000
    Module found C:\WINDOWS\WinSxS\amd64_Microsoft.Windows.Common-Controls_6595b64144ccf1df_5.82.3790.3959_x-ww_AB06DEB0\COMCTL32.dll   	(C:\WINDOWS\WinSxS\amd64_Microsoft.Windows.Common-Controls_6595b64144ccf1df_5.82.3790.3959_x-ww_AB06DEB0\COMCTL32.dll) 	Handle: 76200000 Base address: 76200000
    Module found C:\WINDOWS\system32\SHELL32.dll   	(SHELL32.dll) 	Handle: 7f190000 Base address: 7f190000
    Module found C:\WINDOWS\system32\ole32.dll   	(ole32.dll) 	Handle: 57140000 Base address: 57140000
    Module found C:\WINDOWS\system32\OLEAUT32.dll   	(OLEAUT32.dll) 	Handle: 7ebc0000 Base address: 7ebc0000
    Module found C:\WINDOWS\system32\NETAPI32.dll   	(NETAPI32.dll) 	Handle: 77370000 Base address: 77370000
    Module found C:\WINDOWS\system32\d3d9.dll   	(d3d9.dll) 	Handle: 72a60000 Base address: 72a60000
    Module found C:\WINDOWS\system32\d3d8thk.dll   	(d3d8thk.dll) 	Handle: 72c90000 Base address: 72c90000
    Module found C:\WINDOWS\system32\VERSION.dll   	(VERSION.dll) 	Handle: 7fbf0000 Base address: 7fbf0000
    Module found C:\WINDOWS\system32\WINMM.dll   	(WINMM.dll) 	Handle: 7e240000 Base address: 7e240000
    Module found C:\WINDOWS\system32\msvcp60.dll   	(msvcp60.dll) 	Handle: 00400000 Base address: 00400000
    Module found C:\WINDOWS\system32\d3dx9_38.dll   	(d3dx9_38.dll) 	Handle: 004f0000 Base address: 004f0000
    Module found C:\WINDOWS\system32\IMM32.DLL   	(IMM32.DLL) 	Handle: 7d500000 Base address: 7d500000
    Module found C:\WINDOWS\WinSxS\amd64_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.3790.3959_x-ww_0A7B2435\comctl32.dll   	(C:\WINDOWS\WinSxS\amd64_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.3790.3959_x-ww_0A7B2435\comctl32.dll) 	Handle: 7f000000 Base address: 7f000000
    Module found C:\WINDOWS\system32\xinput1_2.dll   	(xinput1_2.dll) 	Handle: 03670000 Base address: 03670000
    Module found C:\WINDOWS\system32\SETUPAPI.dll   	(SETUPAPI.dll) 	Handle: 7dac0000 Base address: 7dac0000
    Module found C:\WINDOWS\system32\uxtheme.dll   	(uxtheme.dll) 	Handle: 77230000 Base address: 77230000
    Module found C:\WINDOWS\system32\MSCTF.dll   	(MSCTF.dll) 	Handle: 7a410000 Base address: 7a410000
    Module found C:\WINDOWS\system32\apphelp.dll   	(apphelp.dll) 	Handle: 7ce50000 Base address: 7ce50000
    Module found C:\WINDOWS\system32\msctfime.ime   	(msctfime.ime) 	Handle: 58af0000 Base address: 58af0000
    Module found C:\WINDOWS\system32\Wintab32.dll   	(Wintab32.dll) 	Handle: 80000000 Base address: 80000000
    Module found C:\WINDOWS\system32\Wacom_Tablet.dll   	(Wacom_Tablet.dll) 	Handle: 03c70000 Base address: 03c70000
    Module found C:\WINDOWS\system32\WINTRUST.dll   	(WINTRUST.dll) 	Handle: 7e3e0000 Base address: 7e3e0000
    Module found C:\WINDOWS\system32\CRYPT32.dll   	(CRYPT32.dll) 	Handle: 7d370000 Base address: 7d370000
    Module found C:\WINDOWS\system32\MSASN1.dll   	(MSASN1.dll) 	Handle: 7d340000 Base address: 7d340000
    Module found C:\WINDOWS\system32\imagehlp.dll   	(imagehlp.dll) 	Handle: 7e470000 Base address: 7e470000
    Module found C:\WINDOWS\system32\CLBCatQ.DLL   	(CLBCatQ.DLL) 	Handle: 7ea10000 Base address: 7ea10000
    Module found C:\WINDOWS\system32\COMRes.dll   	(COMRes.dll) 	Handle: 7eaf0000 Base address: 7eaf0000
    Module found C:\WINDOWS\system32\xpsp2res.dll   	(xpsp2res.dll) 	Handle: 04360000 Base address: 04360000
    Module found C:\WINDOWS\system32\mswsock.dll   	(mswsock.dll) 	Handle: 771b0000 Base address: 771b0000
    Module found C:\WINDOWS\system32\hnetcfg.dll   	(hnetcfg.dll) 	Handle: 6d200000 Base address: 6d200000
    Module found C:\WINDOWS\system32\DNSAPI.dll   	(DNSAPI.dll) 	Handle: 7e8f0000 Base address: 7e8f0000
    Module found C:\WINDOWS\System32\winrnr.dll   	(winrnr.dll) 	Handle: 7e9f0000 Base address: 7e9f0000
    Module found C:\WINDOWS\system32\WLDAP32.dll   	(WLDAP32.dll) 	Handle: 7e950000 Base address: 7e950000
    Module found C:\WINDOWS\System32\wshtcpip.dll   	(wshtcpip.dll) 	Handle: 77170000 Base address: 77170000
    Module found C:\WINDOWS\system32\rasadhlp.dll   	(rasadhlp.dll) 	Handle: 7ea00000 Base address: 7ea00000

  7. Thank you all for your positive feedback on the game it is very important step for the engine cross platform evolution.

    Roger_K

    The game itself is real-time for sure :rolleyes: - 50 60 FPS on Xbox 360. The Net animation is calculated based on 4 animations: stand, jump, fall, run. Because of animations weighted blending transitions are smooth.

    Now the engine has been completely ported to Linux. Every function works as expected. Were going to the last step: compiling the whole project the engine + platform independent 3d-coat files.

    P.S. Do you know that installing Wacom tablet under Linux is not a simple task!? To enable eraser and pressure support you should perform several user unfriendly things. Read more here: https://help.ubuntu.com/community/Wacom

    http://linuxwacom.sourceforge.net/

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