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Showing results for tags '3D view'.
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I really like the way that Substance Painter synchronizes the 3D and 2D/UV views, and am suggesting some of what they do would be a real enhancement to the Paint room as well. 1) You can cycle among the main texture channels via a single hotkey (C) and both views show that data shading (basecolor, roughness, etc.). You can also choose these from a viewport toolbar dropdown list. 2) You can cycle among the baked mesh map channels via a single hotkey (B) and both views show that data shading (AO, Curvature, Position, etc.). You can also choose these from a viewport toolbar dropdown list. 3) Hotkeys such as focus (i.e. Shift+A, Shift+Z in the 3DC viewport) are also applied to the 2D/UV view, making it easy to re-center the view and show the full extent (in UV terms, frame the main tile).
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- 3d view
- texture map
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Is there a fast way to select a Paint Object from the 3D view? I want to single out a spesific object to paint on it, but finding it in the Paint Objects pannel takes way too long. I know you can hit H and it will automatically select a voxel layer but that doesn't work with paint objects. Is there a way to convert paint objects to voxel layers Another possible workaround would be if I can somehow see the Paint Object's name when I hover over it in the 3D view. Even naming the layers won't help btw because there are way too many of them.
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http://studio.verold.com - Import your 3D models. - Once uploaded, share a 3D view of your model or scene with anyone! Review and discuss together, in real-time. - All you need is a modern web browser; no plugins, no software to download. View and interact with real-time 3D from your browser.