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Found 2 results

  1. Hi. This is a short summary to get Applink working for Blender. If you have a brand new 3dCoat version, (compare the date and) copy COATs Applink from: ------------------------------------------------------------------------------------------------------------ C:\Program Files\3DCoat-2023\data\ToolsPresets\InstallAppLinks\Blender\files ----------(please modify the this path for yourself, example look for "3dCoat-2024", as copy and paste would not work in this case) to your Blender Folder: ..\blender\(version)\scripts\addons\io_coat3D\. For installed Blender versions this is in the Roaming folder. The versions shipped with 3DCoat are likely newer -->new features. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1. Right now April 2024, there is no need for the forked version. 2. There are a lot of folders for Applink. I try to clarify the dependencies in the Image. The most important file/folders seem to be ->'documents\3DC2Blender\exchange_folder.txt' ->'documents\Applinks\3D-Coat\Exchange\' Look If you have the same or similar folders. If Applink is not working, then one of the files is maybe pointing to wrong or outdated direction. 3. Open Blender and make sure 3DC Plugin is enabled. Then look on the right for scene properties. There you can set the exchange Folder, which should be: C:\Users\'Username'\Documents\Applinks\3D-Coat\Exchange\. The other 'Object/Texture' Field can be left empty. 4. Open 3DCoat, we take Modelling Room. 5. Back in Blender select the fancy Cube. In the 3D View 'Applink Window' select 'Retopo mesh as new layer' and Send. 6. In 3D Coat you should now see the placement arrow. Scale it Up or Down to see if something arrived in Coat and hit Apply. There should now be a new layer named '__something'. 7. If you get so far then there should be 'Export to Blender' under File. If 3DCoat asks for a filename it is working. The Folder should already be 'ApplinkObjects'. 8. Choose Name and use fbx format. 9. In Blender hit 'GetBack' from Retopo * 10. On new versions the last step changed a little. Before had send the mesh from Blender to 3DCoat, to get Getback applink working, you need to use this command first: File > Open in external app. Do not use Export to Belnder and then GetBack. This should be it for now. I hope it works! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Export to Blender missing? Have a look: Check my 3Dcoat Script for this: Blender_Export_to_Button.as or install it as 3dcpack: Blender_Export_to_Button.3dcpack Then 'run script' from Menu in \Documents\3DCoat\UserPrefs\Scripts. Its function is displayed in the linked post, it makes the missing folders and files. I've tested it sucessfully. Edited just now by Ctc_nick
  2. Hi all, Simple3DCoat addon is for Blender+3DCoat production. This is a fork of the official one made by Haikaikalle . Blender 2.93+ 3DCoat4+ Features: Set the Exchange Folder of 3DCoat manually. Custom Textures Path for export/import. Export/Import through Obj/Fbx formats. ExportMaterials, ApplyModifiers checkboxes. No PBR Materials support. Sorry. Simple to Use Screenshots: How To Use: - Enable the Addon and set the Exchange Folder. - Export/Import models back and forth. Download: Sources: https://github.com/mifth/mifthtools/tree/master/blender/addons/2.8/io_simple_3dcoat Latest MifthTools Master Download (ZIP): https://github.com/mifth/mifthtools/archive/master.zip Enjoy.
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