Jump to content
3DCoat Forums


Advanced Member
  • Posts

  • Joined

  • Last visited

Profile Information

  • Gender
  • Location
    Kiel, Germany

Recent Profile Visitors

506 profile views

Ctc_nick's Achievements


Novice (3/11)

  • Great Support Rare
  • Helpful Rare
  • Great Support Rare
  • Helpful Rare
  • Great Support Rare

Recent Badges



  1. Hello! Could you try to combine 'testcurve1' with 'testcurve2' at the selected points to one single curve. (Scroll all the way down in the Curve Tree) I'm strugelling often with this operation. testfile.3b All the best!
  2. Hello Modelling Team! Please add Tangent Snap to Surface. This gives tangents more control. I am really confidend about curves in the last releases.
  3. Hello! The 'Shadow Cast' light comes straight from the left direction. Is that normal or did I set something? Its not important at all, but if anyone knows, feel free to leave a message. The right picture shows the object turned into the light.
  4. Hi Carlosan! Thank you. I tried updating drivers but it must be something else. In the sculptroom the light seems to come from a strange direction, a bit from the underside and from the left. It looks like it is in the wrong place, but i cannot steer it. The Object is sometimes black or white when switching to shadows. I'll further observe it. Have a nice weekend!
  5. ------------Solved: Render Room also effects Sculpt room light.-- Set Siluette light and Light Siluette to back to 0, if Shader go black or white. Hi everybody. This is not very important, but on my gtx1070, the 'cast shadow' is wrong applied in Sculpt and Render Room/Sculpt Model. Paint Model does work . Its like a white layer with shadow is glued on top of the shaders. Thank you.
  6. @Andrew ShpaginThats it, thank you! I didn't know that it was on, so I think others might wonder about the same when using it. I don't think removing on plane for 2 point curves is good. Maybe 'off' by default. There should be an option to turn it off before creation for all curve types. And ' keep in plane' should be the same as 'on plane' in the toolbar. Which could actually work if the selected curve sets the working plane. Thank you for your patience. All the Best!
  7. Hello! ver 0.45 Could you try to snap the ends together to a triangle. I provide this test file. I hope it helps. It was working pretty long, then it was working strange, and now it does not. I tried deleting options.xml but it must be somewhere else. Sometimes the curve cursor jumps in viewer direction or reaally far away. All the Best! curve_snap.3b
  8. Thank you very much for your step by step guide. It works. So I'll pay more attention to UV Sets and their polygroup.
  9. Hi! I have three UV sets unsorted right now. I did not pay much attention to the UVs because i'm just modelling right now. Sure, take a look. All the best! curve_car_wheel7.3b
  10. I have the same problem now in Coat2022.45 I cannot delete this seams, they appeared randomly. Is it okay to post in an old thread? I think it might be the same problem. Can only repair it with the new join clusters tool. Good thing. Greetings
  11. Hi. In the Modelling Room: -Align Vertex Tool: Circle,Sphere do not work, align to curve is cool. -Curves: Snap to Center does not work, very important snap, especially for circles and lines Stay strong!
  12. I wish there would be a console window to see whats going on, errors, statistics, commands for macro recordings.
  13. Me too, the White Balls vanish with the Add/Split tool.
  14. Hi! I'm trying to build a intersection on another curve for snap. It is almost working but destructs the 'snap to'-curve. And it should not connect. Greetings!
  • Create New...