Hi there,
I'm trying to bake my sculpt model to low poly mesh by "Bake w/ Normal Map (Per-Pixel)" but baked maps has strong noises on any Materials.
this is sculpt mesh. (sorry for poor mesh, this is my best.)
and this is baked mesh on Paint room. diffuse and normal map have strong noise.. (it should say dithering?)
what happen on my 3d-coat?
I'm using ver4.7.26(GL)
Alienware 17 R2 w/windows8.1 64bit
thanks,