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Showing results for tags 'Cutoff'.
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love the cutoff tool and like the idea of the depth limit but i find the depth limit difficult to understand. if you use a simple cube or sphere it works quite intuitively.dial in 2 and you get a small indent, dial in 30 you get a deep indent. Great! However, if you make a thick voxlayer off of a human body then try to use it then you have to start scaling the depth limit to .005 and even then it sometimes goes all the way through the mesh. i expermented a bit and it seems to take an average depth of what is under the cursor. IM using the rectangle brush and if i start completely outside the mesh the average depth gets lowered. I i start with the mouse over the mesh, the average depth is higher and i get a deeper cut. but having to change the scale so much makes i less useful and not intuitive. so i end up not using this tool. am I missing some vital information to make it work more simply?
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Hiya, currently cleaning up a gun from 3dsmax and wanted to created some sharper surfaces by freezing an area and using the cutoff tool to create a nice planar surface... sadly it seems that the tool ignores frozen areas which makes me a sad panda Is there an option I'm missing? Or maybe I should use surfhide instead? This is in surface mode btw thx
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I would very much appreciate an option for the CutOff tool in Voxels mode where you can remove whole parts that are connected. I am working with meshes generated from CAT scan data and I have a lot of noise which is represented by small "blobs" which are disconnected from the main parts. Instead of rotating the model in all possible directions and lasso selecting the parts to cut off it would be nice to be able to just click on a part and remove it completely. Is such a feature possible? Is it maybe already there and i'm just not able to find it? Thanks!