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Showing results for tags 'UVset'.
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I have several separate objects (each with its own material) in Blender. Each of these objects has two different UV sets: UVMap and UVMap.001. When I import them into 3D-Coat using the 3D-Coat Applink and uncheck the "treat materials as separate textures" option, I can see both UV sets in the UV set dropdown box in the Texture Editor after import. However, UVMap appears greyed out, while UVMap.001 appears normal. I checked both UV sets in the UV room and noticed that UVMap wasn't imported correctly, as selecting it shows nothing in the UV view. Can anyone guide me on how to properly import both UV sets into 3DC? Or is it that only one UV set can exist for a single mesh in 3DC? Additionally, I have another question... The spacebar panel in the Paint Room is extremely small when viewed on a 4K monitor. Is there a way to make it larger? In other rooms, the size of the spacebar panel looks appropriate. Thanks in advance for any assistance!
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Hi all, Thanks for looking at my problem. my original retopo object was projected to paint room and i have spent considerable time painting it and then discovered i needed better resolution. I have changed the retopo with more seams and changed the UV's to have more sets to increase the resolution to SL. how do I make the new retopo and uv sets go to the paint room without losing all my textures that I have painted, I have tried a lot of things and nothing is working. How can i send the new retopo and uv sets to the UV room, I can update the uvs into the paint room from there but I have not found a way to put the new retopo and uv sets into the uv room. Any suggestions would be great, pleeeeeeeeeeeeeeeeeeeeeeease thanks. Edit: I am restricted to 1024x1024 texture uploads in this platform that is why i have made my mesh a lot of different UV sets so i can change the item to higher resolution. Once I had uploaded it i discovered it was not quite good enough resolution soi went back to the retopo and put more edges into it without changing the shape, so i can split up the faces more and make more uv sets. Now I cant find a way to put the changed retopo into the paint room with the new UV's without losing the textures I have already painted.
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Hi! In per pixel painting I use several UV sets and there is some inconvenience in tech nuances. I have 5 meshes, 5 normal maps, I import all the meshes separately with their own UVsets. then I start importing normal maps. If I import them separately they looks correctly, but I no need a bunch of layers with same name "Normalmap" it makes workflow little messy so i'd like to optimize this bunch and there are 2+ ways to do that: 1st one is to import other normal maps into the same layer, I did this in early version of 3dc, but 4.5.16 has issue about it. 2nd way is place all normal maps into the folder. But! both ways finds same issue: normal maps get messy uv seams, because of kind a smoothing algorithm. seems like the program is trying to smooth pixels between uv shells. Is good for all maps except of normal maps Is there a swith smoothing switcher somewhere? If it isn't make it please! Thanx!