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Found 2 results

  1. Hi there, Im trying to bake a high poly model to a flat plane. It looks ok inside the app, and bakes ok. Once exported to a PNG it looks like pixelated low rez image. I cant find anything about this issue. If i edit the maps in an external editor (Photoshop) the AO looks fine there and can be saved. Steps to replicate : 1. Import High poly mesh 2. Import a simple flat plane as the Retopo mesh 3. Calculate Occlusion 4. Bake Normals + Flat Displacement 5. Export maps from Paint room as "Unreal 5" preset. System M1 Max - MacOS 13.1 , 3dCoat 2022.33 . I've also tested it in older 2021 version or the latest 2022.55 and the issues is present. Is there anyway to fix this?
  2. It exports color specular and emmisive maps, but occlusion maps would be awesome. (with and option for what detailed of occlusion bake you want) texturing tileable sculpts well is not really possible outside of 3d coat because it doesn't bake the occlusion for the sculpt. while it is possible to bake the occlusion seperately onto a retopo plane, it is really fiddly to allign it with the normal and depth amp from "export depth along y"
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