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Hey everyone! I've been sculpting a lot in 3D-Coat, especially in Surface Mode. I tried to find here in the forum the answer to my question, but I did not find an exact answer to that. I would like to know if there is a similar function of Imbed (Zbrush) or Plane Offset (Blender) to control brushes in 3D-Coat? If I am not wrong these 2 functions are similar... (please someone correct me if I am wrong) I would like to have better control on the surface of the mesh inside the 3d-coat, that is, a very refined control in the brushstrokes that I make. Generally, when I used ZBrush, I left the Imbed low when I wanted to refine my brush strokes, thereby fully controlling the influence of the brush's deformation on the surface of the mesh. Just to let you know, I know most of you know these functions, but I will leave the explanation of these Zbrush and Blender brushes functions so some people who do not know can understand. Zbrush: Imbed The Brush Imbed will control the embed of selected brush. Brush Imbed gives a brush a definite control on how a brush will interact with a surface. This will allow slight deformation on the surface or more extreme deformation on the surface. Blender: Plane Offset: Offset for planar brushes (Clay, Fill, Flatten, Scrape), shifts the plane which is found by averaging the faces above or below. I know we have in the 3d-coat the sensitivity curve control button or the intensity of the tablet, but it's not exactly the function I'm looking for, just as we have the Edit Flatten Curve that is not the function I'm looking for either . Any similar function of Imbed or Plane Offset in 3D-Coat? Thank you
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- imbed
- plane offset
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Ok probably most of this stuff was already posted thousand times, by other users, but here it goes again. What I find awesome: V4 seems to be much more user friendly, faster, lots of cool features. I tried version 3.x few months ago but I didn't liked it that much, but now I decide to but it. Paint system with layers is awesome! Lots of cool tools to play with. I thought I wont be able to use Voxels on my AMD ATI card but it seems to work ok. 2 Questions: a) are there subdivisions levels (or everything works on tris)? b ) will buying Nvidia benefit anything more than Voxel sculpting? Feedback: I hope that what I write below makes sense. I have been using mostrly Zbrush, Sculptris, bits of Blender. Zbrush seems to have most powerful brushes - clay tubes (and even better - clayBuildUp), everybody know that. In 3dc I found 'rapid' and 'rapid2' work similarly to claytubes (but no buildup option, or is there?). So I did some testing looking for brushes that could clean ugly bumps on model. Here is my research: Except rapid brushes, all other are not good for this task, and I find this important to get clean sculpt. So I did bit testing in zbrush to see what makes its claytubes (and other brushes) give smooth feel. And the result is - 'Imbed' option and 'Surface sample radius' are doing all the magic: Low 'Imbed' value makes the brush fill only deep holes, without affecting raised areas High 'surface Sample radius' smooths brush stroke, by averaging surface normal. So all small surface elevations are averaged and flattened. And last example of low brush "imbed' value helping smoothing surface (with one long brush stroke): So what I wish 3d Coat had: - hottest feature would be - 'buildup' option - makes brush - accumulate stroke daubs on top of each other. Really helpfull adding or subtracting geometry. Pretty please! - something like 'Imbed' parameter for brushes - something like 'Surface sample radius' for averaging surface normal - and really last thing - in Paint room - feathering of brush masking by cavity - it is bit harsh now, and I find no way to smooth it. Thanks for reading and for awesome application!
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- brush improvements
- sample radius
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