Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'incorrect'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Development
    • Announcements and new feature demos
    • New Releases, Bugs Reports & Development Discussion
    • Linux Releases
    • 3DCoat AppLinks
    • Coding scripts & addons
    • Feature requests
  • General
    • General 3DCoat
    • Support
    • CG & Hardware Discussion
    • SOS! If you need urgent help for 3DCoat
  • Community
    • Resource exchange
    • Artwork & Contest
  • International
    • Brazil Forum - falamos português
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 4 results

  1. With the default brush settings, the brush alpha is incorrect (Sharp shape: OFF). In the screenshot below i used an alpha with smooth edges & when "Sharp Shape" is OFF, the result is incorrect because it has hard edges even though it's supposed to be a soft edged brush. When "Sharp Shape" is ON, the brush has smooth edges like it's supposed to, but when the brush stroke intersects with itself & you don't lift up the pen, it creates weird looking corners. With "Sharp Shape" OFF, the self intersect result is correct but the edges are hard even though it's a soft brush. There is no way to get the correct result, either the brush alpha has hard edges even though it's supposed to have smooth edges or the self intersect result is incorrect. (All strokes in the screenshot are drawn with the same alpha & same brush size, using the "depth & opacity" brush)
  2. The problem i have is the following : -I unwrapped my UVs fine -I then baked my normals (with the default shader & name correspondance for baking unchecked as it seemed to cause problem) -Normals are fine in the paint room I tried exporting the object from the retopo room (Export Retopo Object) & from the paint room (Export Object & Textures), and in those 2 cases, i get a weird UVW mapping in C4D : Also, in the Retopo room, i can't move retopo meshes in other UV Sets. I tried with my mesh selected or not in the Retopo room, with the initial object layer selected in the Voxtree or not... Anybody has ideas ?
  3. Hi folks, First post here, so nice to meet you all ^^. I have a bit of an issue, not a big problem when you know how...but I dont. I am exporting a large amount of obj's to be used in external package. But, when I open it in another package the Mesh is always way bellow the center on the y axis. Its centred in 3DC from what I can see but not in other software. I could edit it in said software but I have a lot and would like to know how to export it correctly from the start. Screenies bellow. Thanks in advance.
  4. when im baking thin objects, the bake just turns out wrong
×
×
  • Create New...