So, I found a flaw in my original UV map I'm trying to fix, and I have several questions. This model is using several different materials, imported from blender each with their own UV Map, but, while 3D coat seems to recognize them all when I work, the UV room seems confused. It shows me a list of the different materials, but I can't actually seem to be able to see the different UV Layouts, it just shows one of them at the top preview. It shows the list of different materials correctly, but I need to see the preview of each of their layouts. When I mouse across the different edges, it shows me those lines in the preview, but with the wrong UV map. How do I see what the rest of them look like?