Hello,
I'm exporting the depth of a sculpt to be used later as alpha for a brush in paint room.
The problem I'm having right now is there's a mismatch between what I see in the viewport, as you can see here:
and what 3DCoat exports, as you can see here:
After a rapid investigation, I'm very newbie with 3DCoat, I discovered 3DCoat use the defaul Camera position, ie if I reset the viewport will be this, which seems to me to match the exported images:
I'm pretty sure I'm missing something, so my question is: how do I tell 3DCoat to use the actual viewport camera to export the depth?
Thank you very much in advance, please, help me!