I always wondered, is this a bug or my misunderstanding of 3dc.
I set texture workflow to roughness/metal and paint 0 roughness, 100 metal brush stroke. It's very shiny.
50% roughness layer opacity. It becomes blurry. It should be opposite right?
0% roughness layer opacity. This should actually be very shiny.
100% roughness and 0% metal layer opacity. It becomes shiny plastic. Again I think this is opposite.