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Showing results for tags 'pistol'.
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From the album: Capsule pistol E. Ebigta
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From the album: Capsule pistol E. Ebigta
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From the album: Capsule pistol E. Ebigta
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From the album: Capsule pistol E. Ebigta
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From the album: Capsule pistol E. Ebigta
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From the album: Capsule pistol E. Ebigta
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From the album: Capsule pistol E. Ebigta
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From the album: Desert Eagle
My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles. -
From the album: Desert Eagle
My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles. -
From the album: Desert Eagle
My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles. -
From the album: Desert Eagle
My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles. -
From the album: Desert Eagle
My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles. -
From the album: Pistol
Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: My Hard Surface Sculps
This is my first finished 3D-COAT sculpt. Sculpted in 3DC, rendered and textured in blender/cycles/ Original concept art by 'void'. (http://gorillaartfare.com/illustration/sci-fi-dumpage/)