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Found 4 results

  1. I am missing the functionality of creating custom lights in the environment for the calculation process of ambient occlusion. I would really enjoy if this feature would be added to 3D-Coat. It's then possible to light also rooms or convex structures.
  2. I imported my .obj file as "Model per Pixel Painting" into Paint Room. How can I transform it to onto top of the grid and create a base plane below it to prevent the object from "floating" in the Render Room ? TIA, Oliver.
  3. The plane carving tool for in Voxel sculpting could be VERY useful. .however it is tricky to use because you have to select 3 or 4 points on the surface and cross your fingers and hope the resulting plane will be where you want it and and the right angle. It would be MUCH easier to just have an actual preview. . semi transparent plane that you can rotate and move in any direction and get the perfect placement. and scale. . lock it and start carving away those planes. Anyone else agree?
  4. Is there a way to move the symmetry plane in the Voxel room? I have an object that, for some reason, has it's symmetry plane way off into space.
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