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Showing results for tags 'smudge'.
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I'm doing some very low poly painting for mobile games. Mostly projection and I wanted to use 3dcoat more but can't seem to find a tool like liquify which I still use a lot in PS. So I'm going back and forth with PS and LW to use liquify to fix texture projections. Smudge is not really doing a good job in 3dcoat. Distort only works during projection and you cant use it to fix textures already applied to a mesh afaik. I found some threads related to this http://3dcoat.com/forum/index.php?/topic/7515-transforming-texture-layers/#comment-57259 http://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/&page=136#comment-103488 Does liquify exist now maybe I just missed it in 3dcoat.
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As title suggests, does not seem to work in 4.8.04.
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Screenshot of the problem I've searched around the forums ans it seems like I'm having an issue with padding maybe? Basically whenever I smudge across a seam it picks up a color from somewhere and bleeds that from the seam. I'm using version 4.7.10. Any help would be great, thanks!
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Hi there ! I'm a long time Blender/Gimp/Krita user but I'm quited tired of blender's texture painting... No layers and all.. It's been troubling me for a while. So I made my first steps to 3D Coat a few days ago and I love the app so far. Two things are bugging me though : 1 - I googled a lot and tried a lot of options ("paint through") and all but I can't seem to get the behavior I'd like with the brush concerning clipping faces. I'd like the brush to paint everything under it, and not just snapping on a particular polygon. Is it possible ? 2 - I googled that already and it seems there isn't but I'm still asking... who knows Is there a smudge/smear brush in texture painting ? Thanks a lot for your help ! Regards, Ghislain.