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Found 2 results

  1. Does 3DCoat rendering support translucent materials with things like light scattering and distortion? I have been banging my head against this for a few days and I'm not getting anywhere. Just recently finished this sculpt yesterday and was hoping to have the skin of the wings be semi translucent like the skin of a human ear. Would also love to be able to do more glass like materials similar to the dragon image.
  2. Hi, can someone tell me what is wrong with 3D-Coat transparent/translucent shaders? Trying to use glass like shader and allways get some weird view issues, no matter if it's a viewport or render room. 3D-Coat doesn't show layer/object that is directly behind glass, instead it shows layer that is behind the layer that is directly behind glass!?
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