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Mihu83

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  1. @Andrew Shpagin Hi, version 2022.39: 1. Tool option panel still overlapping on disappearing tool bar 2. Flat shading still not working as it should - because there is no clown pass in render room, flat shading is used as one, so please fix it. I've been mentioning this for at least a year and nothing. 3DCoat 2022.39[floating, used 4 of 5] 2022-07-30 17-02-34.mp4
  2. Couple of issues with 2022 overall: 1. Default shader behave a bit weird almost with every start of 3DC - it looks toon-ish or silhouette like, need to be clicked again on this shader to became normal. 2. Brush/Tool option panel doesn't remember position, it always cover workspace tool panel. @Andrew Shpagin Please, add "Reset to defaults" option in Render Room - I mean main lights, extra lights, fog, etc. 3DCoat 2022.35[floating, used 1 of 5] 2022-07-08 11-03-13.mp4
  3. I hope in 2023 we will get some well needed updates in Render Room - it have been neglected for very long time... What I would like to see: 1. Clown pass 2. Gizmos for lights 3. Different types of lights - directional, point, spot, area, etc. 4. Emissive materials/shaders rendering 5. Glow, Bloom, Fog, etc. - something like in Eevee
  4. Nope, this setting will reset any custom Render Room layout(windows arrangement). What I've meant with Reset Settings, is bringing lights, fog, DOF, etc. to defaults.
  5. About Render Room: - Render Room store settings - I know it was a request, but that's quite annoying feature, so... it would be nice to have Reset Settings button alongside Save/Load Settings.
  6. It should import as separate objects, but don't know if that's what you're looking for. I don't have much experience with Zbrush, but subtools and polygroups are a bit different than terminology and aproach in 3DCoat. Anyways, if every part of your model is separate, 3DCoat should import this as separate parts.
  7. Don't know if that's gonna help, but if you have model that consist many parts, you can check "Import to separate instances" in 3DCoat import window.
  8. @Andrew Shpagin Hey, any info. about fixing long standing issue with flat shading rendering or maybe Clown Pass implementation instead?
  9. @Andrew Shpagin Version 2021-70 - Render Room doesn't update when switching on and off any paint layer - you need to exit Render Room and enter again to see changes.
  10. There are some shaders that can work as emissive(with light and emission intensity in shader setting), but won't light up surrounding objects - unfortunately, you still need some post processing in photoshop or use other 3d app.
  11. @Andrew Shpagin version .63 - Render Room resets after switching to other rooms. If you change exposure, switch on space reflections and illumination or any other setting, it goes to defaults after you switch to other rooms. Flat shading still doesn't work as it should... visible intersections. It doesn't work correctly in 4.9.72 and all versions of 2021.
  12. @Andrew Shpagin Issues with strokes are still there. WinTab, no strokes(it worked in 2021.18 and works in V4), WindowsInk/TabletPC, strokes/pressure are working, but with lag on very beginning of every stroke... well, whole ui have this lag, viewport or left side tool panel scrolling suffer from this issue. V-Sync is off.
  13. Nope, it's not about driver. I have same issue with Kamvas Pro 24 on Windows 10 - it works perfectly fine in V4, but it's a mess in 2021(except 2021.18). WinTab, no strokes(it worked in 2021.18 and works in V4), WindowsInk/TabletPC, strokes/pressure are working, but with lag on very beginning of every stroke... well, whole ui have this lag, viewport or left side tool panel scrolling suffer from this issue. That's issue is clearly on 3D-Coat side.
  14. Here is example in WinTab and WindoswInk mode - seems like it works ok in WindowsInk. Now, as for pressure and strokes, it's kinda works, but strokes and overall viewport and tools panel is a bit laggy at very begining of each stroke. In WinTab still no strokes, at all. I wondering if all the issues are somewhat connected with OpenGL, as that was the one that was most problematic in V4. 3DCoat 2021.26[floating, used 2 of 10] 2021-08-11 17-04-56_Trim.mp4
  15. @Andrew Shpagin Here is another example of move tool behaviour, this time i WinTab mode. 3DCoat 2021.24[floating, used 3 of 10] 2021-08-09 20-37-10_Trim.mp4
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